Esempio n. 1
0
 public virtual void TakeDamage(int _damage)
 {
     body.hp -= _damage;
     if (body.hp <= 0)
     {
         EnemyBody _newBody = (EnemyBody)body.Clone();
         _newBody.hp = _newBody.startingHp;
         if (Random.Range(0f, 1f) <= bodySpawnChance)
         {
             GameObject corpse = Instantiate(corpsePrefab, transform.position, Quaternion.identity);
             corpse.GetComponent <Corpse>().originalBody = _newBody;
             corpse.transform.rotation = Quaternion.Euler(transform.rotation.x, transform.rotation.y, rb.rotation);
         }
         Destroy(gameObject);
     }
 }
Esempio n. 2
0
    public void Interact(PlayerController _player)
    {
        Material  _newMaterial = new Material(originalBody.material);
        EnemyBody _newBody     = (EnemyBody)originalBody.Clone();

        _newBody.parent    = _player.gameObject;
        _newMaterial.color = _player.originalMaterial.color;
        if (_player.body != null)
        {
            _player.body.Discard(_player);
        }
        _player.body = _newBody;
        _player.GetComponent <SpriteRenderer>().sprite   = originalBody.sprite;
        _player.GetComponent <SpriteRenderer>().material = _newMaterial;
        _player.transform.position = transform.position;
        _player.transform.rotation = transform.rotation;
        Destroy(gameObject);
    }