public static void KillEnemyBird(EnemyBird enemy) { GameObject part = Instantiate(enemy.deathParticles, enemy.transform.position, Quaternion.identity).gameObject; Destroy(part, 2); Destroy(enemy.gameObject); }
void OnCollisionEnter2D(Collision2D collInfo) { EnemyBird bd = collInfo.collider.GetComponent <EnemyBird>(); if (bd != null) { Debug.Log("hitttttttttttttttttt"); bd.DamageEnemy(1000); } }