public override void Awake() { characterHealth = GetComponent <CharacterHealth>(); characterLoot = GetComponent <CharacterLoot>(); characterLevel = GetComponent <CharacterLevel>(); enemyAttackRanged = GetComponentInChildren <EnemyAttackRanged>(); enemyAttackMelee = GetComponent <EnemyAttackMelee>(); enemyExperience = GetComponent <EnemyExperience>(); }
public void Awake() { spriteRenderer = GetComponent <SpriteRenderer>(); characterHealth = GetComponent <CharacterHealth>(); characterLoot = GetComponent <CharacterLoot>(); enemyMovement = GetComponent <EnemyMovement>(); enemyAttackRanged = GetComponentInChildren <EnemyAttackRanged>(); enemyAttackMelee = GetComponentInChildren <EnemyAttackMelee>(); enemyExperience = GetComponent <EnemyExperience>(); }
private void Start() { animator = GetComponent <Animator>(); health = GetComponent <Health>(); body = GetComponent <Rigidbody2D>(); characterCollider = GetComponent <CapsuleCollider2D>(); spriteRenderer = GetComponentInChildren <SpriteRenderer>(); attackRanged = GetComponent <EnemyAttackRanged>(); player = FindObjectOfType <PlayerMovement>(); gameManager = FindObjectOfType <GameManager>(); audioSource = GetComponent <AudioSource>(); }