Esempio n. 1
0
 // Update is called once per frame
 void Update()
 {
     if (!ea.alive)
     {
         changeState(STATE_DEAD);
     }
     else if (ea.CanTargetPlayer())
     {
         changeState(STATE_IDLE);
     }
     else
     {
         changeState(STATE_WALK);
     }
 }