// Use this for initialization
	void Awake () {
		world = GameObject.Find("World");
		battle = GameObject.Find("Battle");
		actionBar = GameObject.FindObjectOfType<EnemyActionBar>();
		battleResultsController = GameObject.FindObjectOfType<BattleResultsController>();
		playerInteractionController = GameObject.FindObjectOfType<PlayerInteractableController>();
		playerMovement = GameObject.FindObjectOfType<PlayerMovement>();
	}
	void Awake () {
		battleResultsPanel = GameObject.FindObjectOfType<BattleResultsController>().gameObject;
		battleResultsPanel.SetActive(false);
		playerStatusController = GameObject.FindObjectOfType<PlayerStatusController>();
		enemyActionBar = GameObject.FindObjectOfType<EnemyActionBar>();
		battle = GameObject.Find("Battle");
		bossStatusController = GameObject.FindObjectOfType<BossStatusController>();
		enemySpawnerController = GameObject.FindObjectOfType<EnemySpawnerController>();
	}
	void Awake () {
		enemyActionBar = GameObject.FindObjectOfType<EnemyActionBar>();
		playerClass = GameObject.FindObjectOfType<PlayerClass>();
		skillButtonControllers = GameObject.FindObjectsOfType<SkillButtonController>();
		enemyMonster = GameObject.FindObjectOfType<EnemyMonster>();

		winBattleResults = GameObject.Find("Win Battle Results");
		loseBattleResults = GameObject.Find("Lose Battle Results");
		winBattleResults.SetActive(false);
		loseBattleResults.SetActive(false);

		levelUpHeader.SetActive(false);
	}