Esempio n. 1
0
    // y -100,100
    // x 300, 150
    private void Awake()
    {
        m_Move = gameObject.GetComponent <EnemyActHelper>();
        m_Shot = gameObject.GetComponent <BulletShotHelper>();

        playerTrasform = GameObject.FindGameObjectWithTag("playerMesh").transform;
    }
Esempio n. 2
0
    /// <summary>
    /// 初始化各种成员
    /// </summary>
    private void Init()
    {
        baseSpeed = GameData.Instance.Speed;
        baseNumber = GameData.Instance.BulletNumber;
        bullets = GameObject.Find("BulletParent");
        bullet_Big = Resources.Load<GameObject>("Bullet/Bullet_Cycle_Big");
        bullet_Common = Resources.Load<GameObject>("Bullet/Bullet_Cycle_Common");

        player_Transform = GameObject.FindWithTag("playerMesh").transform;
        m_Shot = gameObject.GetComponent<BulletShotHelper>();
        m_Move = gameObject.GetComponent<EnemyActHelper>();
        m_Transform = gameObject.transform;

        m_Transform.position = new Vector3(300, 0.0f, 260);
        m_Transform.rotation = Quaternion.Euler(new Vector3(0.0f, -90f, 90f));

        StartCoroutine("StartAct");
    }