Esempio n. 1
0
    private void OnTriggerEnter2D(Collider2D collider)
    {
        if (collider.GetComponent <AreaCamera>() == null &&
            collider.CompareTag("Water") == false &&
            collider.GetComponent <Enemy3>() == null &&
            collider.GetComponent <Enemy4>() == null) // Adição
        {
            Debug.Log("Bullet hit " + collider.name);

            Enemy1 enemy1 = collider.GetComponent <Enemy1>();
            Enemy2 enemy2 = collider.GetComponent <Enemy2>();
            Boss   boss   = collider.GetComponent <Boss>();
            Player player = collider.GetComponent <Player>();
            if (enemy1 != null) // É um inimigo
            {
                enemy1.TakeDamage(bulletDamage);
            }
            else if (enemy2 != null)
            {
                enemy2.TakeDamage(bulletDamage);
            }
            else if (boss != null)
            {
                boss.TakeDamage(bulletDamage);
            }
            else if (player != null)
            {
                player.TakeDamage(bulletDamage);
            }

            Destroy(gameObject);

            Instantiate(impactEffect, transform.position, transform.rotation);
        }
    }
    private void OnTriggerEnter2D(Collider2D collision)
    {
        Enemy     enemy     = collision.GetComponent <Enemy>();
        Enemy1    enemy1    = collision.GetComponent <Enemy1>();
        Enemy2    enemy2    = collision.GetComponent <Enemy2>();
        Enemyboss enemyboss = collision.GetComponent <Enemyboss>();

        if (enemy != null)
        {
            enemy.TakeDamage(20);
        }
        else if (enemy1 != null)
        {
            enemy1.TakeDamage(20);
        }
        else if (enemy2 != null)
        {
            enemy2.TakeDamage(20);
        }
        else if (enemyboss != null)
        {
            enemyboss.TakeDamage(20);
        }
        GameObject destroyffect = Instantiate(impactEffect, transform.position, Quaternion.identity);

        Destroy(destroyffect, 0.2f);
        Destroy(gameObject);
    }
Esempio n. 3
0
    private void OnTriggerExit2D(Collider2D hitInfo)
    {
        Enemy1 enemy = hitInfo.GetComponent <Enemy1>();

        if (enemy != null)
        {
            enemy.TakeDamage(damage);
        }
        Destroy(gameObject);
    }
Esempio n. 4
0
    private void OnTriggerEnter2D(Collider2D hitInfo)
    {
		//Debug.Log(hitInfo.name);
		Enemy1 enemy = hitInfo.GetComponent<Enemy1>();
		if (enemy != null)
        {
			enemy.TakeDamage(damage);
			Instantiate(hitEnemySparksEffect, transform.position, transform.rotation);
			//Destroy(player.GetComponent<throwhook>().curHook);
			//player.GetComponent<throwhook>().ropeActive = false;
			Invoke("resetRope", 0.25f);
			Vector2 directionOfObj = (Vector2)transform.position - (Vector2)hitInfo.GetComponent<Transform>().position;
			hitInfo.GetComponent<Rigidbody2D>().AddForce(directionOfObj.normalized * -enemy.knockbackFromWep);

		}
		Instantiate(sparksEffect, transform.position, transform.rotation);


		if (hitInfo.gameObject.tag == "Can Interact" && hitInfo.gameObject.GetComponent<Rigidbody2D>().mass < 10)
		{
			//Destroy(player.GetComponent<throwhook>().curHook);
			//player.GetComponent<throwhook>().ropeActive = false;
			Invoke("resetRope", 0.05f);
			GameObject hookedItem = hitInfo.gameObject;
			Vector2 directionOfObj = (Vector2)transform.position - (Vector2)hookedItem.transform.position;

			if (player.GetComponent<PlayerMovement>().crouch) // crouch to pull object to player
            {
				//hookedItem.GetComponent<Transform>().position = Vector2.MoveTowards((Vector2)hookedItem.transform.position, (Vector2)transform.position, 10);
				hookedItem.GetComponent<Rigidbody2D>().AddForce(directionOfObj.normalized * hookPullForce);
			} else // else push object away from player
            {
				hookedItem.GetComponent<Rigidbody2D>().AddForce(directionOfObj.normalized * -hookPushForce);
				//hookedItem.GetComponent<Transform>().position = Vector2.MoveTowards((Vector2)hookedItem.transform.position, (Vector2)transform.position, 10);
			}


		}

		if (hitInfo.gameObject.tag == "Collectibles" || hitInfo.gameObject.tag == "Enemy" || hitInfo.gameObject.tag == "Bat")
        {
			Invoke("resetRope", 0.1f);

		}

		if (hitInfo.gameObject.tag == "Can Fall")
		{
/*			transform.position = Vector2.MoveTowards(transform.position, hitInfo.gameObject.GetComponent<Transform>().position, 10);
			Debug.Log(transform.position);*/
			Invoke("resetRope", hitInfo.gameObject.GetComponent<FallingRock>().timeb4Fall + 0.1f);

		}

	}
Esempio n. 5
0
    // Update is called once per frame
    void OnTriggerEnter2D(Collider2D hitInfo)
    {
        Enemy1 enemy1 = hitInfo.GetComponent <Enemy1>();

        // If an enemy is hit
        if (enemy1 != null)
        {
            enemy1.TakeDamage(BulletDamage);
        }


        Instantiate(ImpactEffect, transform.position, transform.rotation);
        Destroy(gameObject);
    }
Esempio n. 6
0
    // Update is called once per frame
    private void OnTriggerEnter2D(Collider2D collision)
    {
        Enemy1 enemy = collision.GetComponent <Enemy1>();

        if (enemy != null)
        {
            enemy.TakeDamage(damage);
        }
        if (collision.gameObject.tag == "suit")
        {
        }
        else
        {
            Destroy(gameObject);
        }
    }
Esempio n. 7
0
    void Update()
    {
        if (Input.GetButtonDown("Fire1") && Time.time > nextFire)
        {
            nextFire = Time.time + fireRate;
            StartCoroutine(ShotTraceFX());

            Vector3    rayOrigin = fpsCam.ViewportToWorldPoint(new Vector3(0.5f, 0.5f, 0));
            RaycastHit hit;
            laserLine.SetPosition(0, bezzel.position);

            if (Physics.Raycast(rayOrigin, fpsCam.transform.forward, out hit))
            {
                laserLine.SetPosition(1, hit.point);

                Enemy1 target1 = hit.transform.GetComponent <Enemy1>();
                if (target1 != null)
                {
                    target1.TakeDamage(DMG);
                }

                Enemy2 target2 = hit.transform.GetComponent <Enemy2>();
                if (target2 != null)
                {
                    target2.TakeDamage2(DMG);
                }

                Enemy3 target3 = hit.transform.GetComponent <Enemy3>();
                if (target3 != null)
                {
                    target3.TakeDamage3(DMG);
                }
                if (hit.rigidbody != null)
                {
                    hit.rigidbody.AddForce(-hit.normal * 1555);
                }
            }
            else
            {
                laserLine.SetPosition(1, rayOrigin + (fpsCam.transform.forward * 100));
            }
        }
    }
Esempio n. 8
0
    private void OnTriggerEnter2D(Collider2D collider)
    {
        if (collider.GetComponent <AreaCamera>() == null &&
            collider.GetComponent <Player>() == null) // Não é uma câmera nem o Player
        {
            Enemy1 enemy1 = collider.GetComponent <Enemy1>();
            Enemy2 enemy2 = collider.GetComponent <Enemy2>();
            Enemy3 enemy3 = collider.GetComponent <Enemy3>();
            Enemy4 enemy4 = collider.GetComponent <Enemy4>();
            Boss   boss   = collider.GetComponent <Boss>();
            if (enemy1 != null) // É um inimigo
            {
                enemy1.TakeDamage(bulletDamage);
            }
            else if (enemy2 != null)
            {
                enemy2.TakeDamage(bulletDamage);
            }
            else if (enemy3 != null)
            {
                enemy3.TakeDamage(bulletDamage);
            }
            else if (enemy4 != null)
            {
                enemy4.TakeDamage(bulletDamage);
            }
            else if (boss != null)
            {
                boss.TakeDamage(bulletDamage);
            }

            Destroy(gameObject);

            Instantiate(impactEffect, transform.position, transform.rotation);
        }
    }