Esempio n. 1
0
    // Changes audio snapshot based on game states

    void Update()
    {
        if (GameStateManager.isStartMenu())
        {
            startMenu.TransitionTo(1f);
        }

        if (GameStateManager.isIntro() && !GameStateManager.isPaused())
        {
            if (!introAudio.isPlaying)
            {
                introAudio.Play();
            }
            intro.TransitionTo(0f);
        }

        if (GameStateManager.isTutorial())
        {
            if (!tutorialAudio.isPlaying)
            {
                tutorialAudio.Play();
            }
            tutorial.TransitionTo(0.3f);
        }
        else if (!GameStateManager.isPaused())
        {
            tutorialAudio.Stop();
        }

        if (GameStateManager.isPaused())
        {
            pause.TransitionTo(0.3f);
        }

        if (GameStateManager.isGameover())
        {
            gameOver.TransitionTo(0.4f);
        }


        if (EnemiesManager.isDanger() && !GameStateManager.isPaused())
        {
            danger.TransitionTo(1f);
        }

        if (EnemiesManager.isExtremeDanger() && extremeDangerAudio.isPlaying && !GameStateManager.isPaused())
        {
            extremeDanger.TransitionTo(1f);
        }
    }