Esempio n. 1
0
 void Start()
 {
     room        = this.gameObject.transform.parent.gameObject.GetComponent <RoomScript>();
     enemiesGen  = this.gameObject.transform.parent.gameObject.GetComponent <EnemiesGenerator>();
     doorSensors = GetComponents <Collider>();
     doorsClosed = false;
 }
Esempio n. 2
0
    void Start()
    {
        rooms     = GetComponent <RoomGenerator>();
        corridors = GetComponent <CorridorGenerator>();
        walls     = GetComponent <WallGenerator>();
        chests    = GetComponent <ChestGenerator>();
        playerAndMerchantsGenerator = GetComponent <PlayerAndMerchantsGenerator>();
        enemiesGenerator            = GetComponent <EnemiesGenerator>();


        StartCoroutine(CreateDungeon());
        //
    }
 // Start is called before the first frame update
 void Start()
 {
     i       = this;
     running = true;
 }
Esempio n. 4
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 private void Awake()
 {
     Instance = this;
 }