Esempio n. 1
0
        public MonstersGroup(Map theMap)
            : base(theMap, Consts.TurnPriority_Monster, false)
        {
            //This group is enemies with everyone, including itself.

            theMap.Groups.OnElementAdded += (set, group) =>
            {
                EnemiesByID.Add(group.ID);
            };

            foreach (var group in theMap.Groups)
            {
                EnemiesByID.Add(group.ID);
            }

            theMap.Groups.Add(this);
        }
Esempio n. 2
0
        public virtual void ReadData(MyData.Reader reader)
        {
            ID = reader.UInt64("id");

            TurnPriority.Value = reader.Int("turnPriority");

            UnitsByID.Clear();
            reader.Collection("units",
                              (MyData.Reader r, ref ulong outID, string name) =>
                              { outID = r.UInt64(name); },
                              (size) => UnitsByID);

            AlliesByID.Clear();
            reader.Collection("allies",
                              (MyData.Reader r, ref ulong outID, string name) =>
                              { outID = r.UInt64(name); },
                              (size) => AlliesByID);

            EnemiesByID.Clear();
            reader.Collection("enemies",
                              (MyData.Reader r, ref ulong outID, string name) =>
                              { outID = r.UInt64(name); },
                              (size) => EnemiesByID);
        }