/// <summary> /// Called to notify end minigame with result (pushed continue button on UI). /// </summary> /// <param name="_stars">The stars.</param> public void EndMinigame(int _stars) { if (NavData.CurrentMiniGameData == null) { return; } var res = new EndsessionResultData(_stars, NavData.CurrentMiniGameData); EndSessionResults.Add(res); }
/// <summary> /// Called to notify end minigame with result (pushed continue button on UI). /// </summary> /// <param name="_stars">The stars.</param> public void EndMinigame(int _stars) { if (NavData.CurrentMiniGameData == null) { return; } var res = new EndsessionResultData(_stars, NavData.CurrentMiniGameData.GetIconResourcePath(), NavData.CurrentMiniGameData.GetBadgeIconResourcePath()); EndSessionResults.Add(res); }