public void Update() { if (Endpoint.CanPull()) { if (Type == TransitionType.EndPoint) { Endpoint.Pull().Despawn(); } else if (Next != null && Next.HasPlace) { Next.Push(Endpoint.Pull()); } } }
public void Update() { if (Endpoint.CanPull()) { if (Type == TransitionType.EndPoint) { Endpoint.Pull().Despawn(); } else if (Next != null && Next.HasPlace) { Next.Push(Endpoint.Pull()); } } }