Esempio n. 1
0
 internal void reset()
 {
     evaluationFunction = null;
     factor = new ushort[Color.COLOR_NB];
     gamePhase = Phase.PHASE_ENDGAME;
     key = 0;
     scalingFunction = new EndgameScaleFactor[Color.COLOR_NB];
     value = 0;
 }
Esempio n. 2
0
        private static void AddValue(string code, EndgameValue function)
        {
            Key k; UInt64 kHash;

            k                  = key(code, ColorC.WHITE);
            kHash              = (k & ValueOffsetMask) >> ValueOffset;
            _keyValue[kHash]   = k;
            _valueValue[kHash] = function;
            _colorValue[kHash] = ColorC.WHITE;
            ValueIndex++;

            k                  = key(code, ColorC.BLACK);
            kHash              = (k & ValueOffsetMask) >> ValueOffset;
            _keyValue[kHash]   = k;
            _valueValue[kHash] = function;
            _colorValue[kHash] = ColorC.BLACK;
            ValueIndex++;
        }
Esempio n. 3
0
        private static void AddValue(string code, EndgameValue function)
        {
            Key k; UInt64 kHash;

            k = key(code, ColorC.WHITE);
            kHash = (k & ValueOffsetMask) >> ValueOffset;
            _keyValue[kHash] = k;
            _valueValue[kHash] = function;
            _colorValue[kHash] = ColorC.WHITE;
            ValueIndex++;

            k = key(code, ColorC.BLACK);
            kHash = (k & ValueOffsetMask) >> ValueOffset;
            _keyValue[kHash] = k;
            _valueValue[kHash] = function;
            _colorValue[kHash] = ColorC.BLACK;
            ValueIndex++;
        }