void Shoot() { muzzleFlash.Play(); RaycastHit hit; if (Physics.Raycast(fpsCam.transform.position, fpsCam.transform.forward, out hit, range)) { // only occurs if we hit something with raycast. Debug.Log(hit.transform.name); EndScript targetBoss = hit.transform.GetComponent <EndScript> (); if (targetBoss != null) // if the target is the target that i was loooking for { targetBoss.BossTakeDamage(damage); // since TakeDamage is public, we could use it off of this file } Target1 target = hit.transform.GetComponent <Target1> (); if (target != null) // if the target is the target that i was loooking for { target.TakeDamage(damage); // since TakeDamage is public, we could use it off of this file } if (hit.rigidbody != null) { hit.rigidbody.AddForce(-hit.normal * impactForce); } GameObject impactGO = Instantiate(impactEffect, hit.point, Quaternion.LookRotation(hit.normal)); Destroy(impactGO, 2f); } }
IEnumerator sphereSpawnCall() { yield return(new WaitForSeconds(4f)); while (true) { if (EndScript.gameOver) { EndScript.displayend(); yield return(new WaitForSeconds(4f)); break; } else { yield return(new WaitForSeconds(Random.Range(0.5f, 2f))); spawnSphere(); yield return(new WaitForSeconds(Random.Range(0.5f, 2f))); spawnCube(); } } UnityEditor.EditorApplication.isPlaying = false; //Application.Quit(); }
void Start() { // On initialise les objets nécessaires currentScene = SceneManager.GetActiveScene().buildIndex; Player = GameObject.FindGameObjectWithTag("Player"); timers = Player.GetComponent <Timer>(); endScript = finishFlag.GetComponent <EndScript>(); // On récupère dans les préférences la touche permettant de recommencer restart = (KeyCode)System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("respawnKey", "Space")); // On initialise le nombre d'essais du joueur à 0 si il s'agit du premier niveau if (currentScene == 1) { PlayerTries = 0; PlayerPrefs.SetInt("NbTotalTries", PlayerTries); } else { PlayerTries = PlayerPrefs.GetInt("NbTotalTries"); } // Et on initialise toujours le nombre d'essais du joueur pour le niveau actuel à 0 LevelPlayerTries = 0; }
// Start is called before the first frame update void Start() { playerInRangePizza1 = false; playerInRangePizza2 = false; eatingTimeSet1 = false; eatingTimeSet2 = false; scoreScript = FindObjectOfType <ScoreScript>(); spawner = FindObjectOfType <SpawnScript>(); endScript = FindObjectOfType <EndScript>(); }
/** * Occurs when user presses the 'start' button. * At this point the user is expected to select their size */ void TaskOnClick() { gameStarted = true; gameObjectPositionsSet = true; // Remove drag var body = playerSphere.GetComponent <Rigidbody>(); body.drag = 0; // Set High Score if high score is valid if (AuthScript.mapHighScore > 0.0) { Text htext_c = highScore.GetComponent <Text>(); htext_c.enabled = true; highScore.GetComponent <Text>().text = "High Score: " + AuthScript.mapHighScore.ToString("f2"); } // Start score timer Text text_c = score.GetComponent <Text>(); text_c.enabled = true; ScoreScript script = score.GetComponent <ScoreScript>(); script.StartScoreCounter(); // Disable start button and slider startButton.gameObject.SetActive(false); sizeSlider.gameObject.SetActive(false); // Enable mid-game buttons restartButton.gameObject.SetActive(true); quitButton.gameObject.SetActive(true); // Enable player input Player p_script = playerSphere.GetComponent <Player>(); p_script.EnableMovement(); // Enable end box GameObject portal = GameObject.Find("Portal"); EndScript endScript = portal.GetComponent <EndScript>(); endScript.enableEndBox(true); }
// Start is called before the first frame update void Start() { instance = this; }
// Use this for initialization void Start() { endScript = GameObject.Find("GameOverUI").GetComponent<EndScript>(); }
public override void ReadData(ESPReader reader, long dataEnd) { while (reader.BaseStream.Position < dataEnd) { string subTag = reader.PeekTag(); switch (subTag) { case "DATA": if (Data == null) { Data = new DialogResponseData(); } Data.ReadBinary(reader); break; case "QSTI": if (Quest == null) { Quest = new RecordReference(); } Quest.ReadBinary(reader); break; case "TPIC": if (Topic == null) { Topic = new RecordReference(); } Topic.ReadBinary(reader); break; case "PNAM": if (PreviousDialogResponse == null) { PreviousDialogResponse = new RecordReference(); } PreviousDialogResponse.ReadBinary(reader); break; case "NAME": if (LearnedTopics == null) { LearnedTopics = new List <RecordReference>(); } RecordReference tempNAME = new RecordReference(); tempNAME.ReadBinary(reader); LearnedTopics.Add(tempNAME); break; case "TRDT": if (Responses == null) { Responses = new List <Response>(); } Response tempTRDT = new Response(); tempTRDT.ReadBinary(reader); Responses.Add(tempTRDT); break; case "CTDA": if (Conditions == null) { Conditions = new List <Condition>(); } Condition tempCTDA = new Condition(); tempCTDA.ReadBinary(reader); Conditions.Add(tempCTDA); break; case "TCLT": if (Choices == null) { Choices = new List <RecordReference>(); } RecordReference tempTCLT = new RecordReference(); tempTCLT.ReadBinary(reader); Choices.Add(tempTCLT); break; case "TCLF": if (LinkedFromList == null) { LinkedFromList = new List <RecordReference>(); } RecordReference tempTCLF = new RecordReference(); tempTCLF.ReadBinary(reader); LinkedFromList.Add(tempTCLF); break; case "TCFU": if (UnknownList == null) { UnknownList = new List <RecordReference>(); } RecordReference tempTCFU = new RecordReference(); tempTCFU.ReadBinary(reader); UnknownList.Add(tempTCFU); break; case "SCHR": if (BeginScript == null) { BeginScript = new EmbeddedScript(); } BeginScript.ReadBinary(reader); break; case "NEXT": if (EndScript == null) { EndScript = new DialogEndScript(); } EndScript.ReadBinary(reader); break; case "SNDD": if (UnusedSound == null) { UnusedSound = new RecordReference(); } UnusedSound.ReadBinary(reader); break; case "RNAM": if (Prompt == null) { Prompt = new SimpleSubrecord <String>(); } Prompt.ReadBinary(reader); break; case "ANAM": if (Speaker == null) { Speaker = new RecordReference(); } Speaker.ReadBinary(reader); break; case "KNAM": if (RelatedSkillOrPerk == null) { RelatedSkillOrPerk = new RecordReference(); } RelatedSkillOrPerk.ReadBinary(reader); break; case "DNAM": if (SpeechChallenge == null) { SpeechChallenge = new SimpleSubrecord <SpeechChallengeType>(); } SpeechChallenge.ReadBinary(reader); break; default: throw new Exception(); } } }
public override void ReadDataXML(XElement ele, ElderScrollsPlugin master) { XElement subEle; if (ele.TryPathTo("Data", false, out subEle)) { if (Data == null) { Data = new DialogResponseData(); } Data.ReadXML(subEle, master); } if (ele.TryPathTo("Quest", false, out subEle)) { if (Quest == null) { Quest = new RecordReference(); } Quest.ReadXML(subEle, master); } if (ele.TryPathTo("Topic", false, out subEle)) { if (Topic == null) { Topic = new RecordReference(); } Topic.ReadXML(subEle, master); } if (ele.TryPathTo("PreviousDialogResponse", false, out subEle)) { if (PreviousDialogResponse == null) { PreviousDialogResponse = new RecordReference(); } PreviousDialogResponse.ReadXML(subEle, master); } if (ele.TryPathTo("LearnedTopics", false, out subEle)) { if (LearnedTopics == null) { LearnedTopics = new List <RecordReference>(); } foreach (XElement e in subEle.Elements()) { RecordReference tempNAME = new RecordReference(); tempNAME.ReadXML(e, master); LearnedTopics.Add(tempNAME); } } if (ele.TryPathTo("Responses", false, out subEle)) { if (Responses == null) { Responses = new List <Response>(); } foreach (XElement e in subEle.Elements()) { Response tempTRDT = new Response(); tempTRDT.ReadXML(e, master); Responses.Add(tempTRDT); } } if (ele.TryPathTo("Conditions", false, out subEle)) { if (Conditions == null) { Conditions = new List <Condition>(); } foreach (XElement e in subEle.Elements()) { Condition tempCTDA = new Condition(); tempCTDA.ReadXML(e, master); Conditions.Add(tempCTDA); } } if (ele.TryPathTo("Choices", false, out subEle)) { if (Choices == null) { Choices = new List <RecordReference>(); } foreach (XElement e in subEle.Elements()) { RecordReference tempTCLT = new RecordReference(); tempTCLT.ReadXML(e, master); Choices.Add(tempTCLT); } } if (ele.TryPathTo("LinkedFromList", false, out subEle)) { if (LinkedFromList == null) { LinkedFromList = new List <RecordReference>(); } foreach (XElement e in subEle.Elements()) { RecordReference tempTCLF = new RecordReference(); tempTCLF.ReadXML(e, master); LinkedFromList.Add(tempTCLF); } } if (ele.TryPathTo("UnknownList", false, out subEle)) { if (UnknownList == null) { UnknownList = new List <RecordReference>(); } foreach (XElement e in subEle.Elements()) { RecordReference tempTCFU = new RecordReference(); tempTCFU.ReadXML(e, master); UnknownList.Add(tempTCFU); } } if (ele.TryPathTo("BeginScript", false, out subEle)) { if (BeginScript == null) { BeginScript = new EmbeddedScript(); } BeginScript.ReadXML(subEle, master); } if (ele.TryPathTo("EndScript", false, out subEle)) { if (EndScript == null) { EndScript = new DialogEndScript(); } EndScript.ReadXML(subEle, master); } if (ele.TryPathTo("UnusedSound", false, out subEle)) { if (UnusedSound == null) { UnusedSound = new RecordReference(); } UnusedSound.ReadXML(subEle, master); } if (ele.TryPathTo("Prompt", false, out subEle)) { if (Prompt == null) { Prompt = new SimpleSubrecord <String>(); } Prompt.ReadXML(subEle, master); } if (ele.TryPathTo("Speaker", false, out subEle)) { if (Speaker == null) { Speaker = new RecordReference(); } Speaker.ReadXML(subEle, master); } if (ele.TryPathTo("RelatedSkillOrPerk", false, out subEle)) { if (RelatedSkillOrPerk == null) { RelatedSkillOrPerk = new RecordReference(); } RelatedSkillOrPerk.ReadXML(subEle, master); } if (ele.TryPathTo("SpeechChallenge", false, out subEle)) { if (SpeechChallenge == null) { SpeechChallenge = new SimpleSubrecord <SpeechChallengeType>(); } SpeechChallenge.ReadXML(subEle, master); } }
public override void WriteDataXML(XElement ele, ElderScrollsPlugin master) { XElement subEle; if (Data != null) { ele.TryPathTo("Data", true, out subEle); Data.WriteXML(subEle, master); } if (Quest != null) { ele.TryPathTo("Quest", true, out subEle); Quest.WriteXML(subEle, master); } if (Topic != null) { ele.TryPathTo("Topic", true, out subEle); Topic.WriteXML(subEle, master); } if (PreviousDialogResponse != null) { ele.TryPathTo("PreviousDialogResponse", true, out subEle); PreviousDialogResponse.WriteXML(subEle, master); } if (LearnedTopics != null) { ele.TryPathTo("LearnedTopics", true, out subEle); List <string> xmlNames = new List <string> { "Topic" }; int i = 0; foreach (var entry in LearnedTopics) { i = i % xmlNames.Count(); XElement newEle = new XElement(xmlNames[i]); entry.WriteXML(newEle, master); subEle.Add(newEle); i++; } } if (Responses != null) { ele.TryPathTo("Responses", true, out subEle); List <string> xmlNames = new List <string> { "Response" }; int i = 0; foreach (var entry in Responses) { i = i % xmlNames.Count(); XElement newEle = new XElement(xmlNames[i]); entry.WriteXML(newEle, master); subEle.Add(newEle); i++; } } if (Conditions != null) { ele.TryPathTo("Conditions", true, out subEle); List <string> xmlNames = new List <string> { "Condition" }; int i = 0; foreach (var entry in Conditions) { i = i % xmlNames.Count(); XElement newEle = new XElement(xmlNames[i]); entry.WriteXML(newEle, master); subEle.Add(newEle); i++; } } if (Choices != null) { ele.TryPathTo("Choices", true, out subEle); List <string> xmlNames = new List <string> { "Choice" }; int i = 0; foreach (var entry in Choices) { i = i % xmlNames.Count(); XElement newEle = new XElement(xmlNames[i]); entry.WriteXML(newEle, master); subEle.Add(newEle); i++; } } if (LinkedFromList != null) { ele.TryPathTo("LinkedFromList", true, out subEle); List <string> xmlNames = new List <string> { "LinkedFrom" }; int i = 0; foreach (var entry in LinkedFromList) { i = i % xmlNames.Count(); XElement newEle = new XElement(xmlNames[i]); entry.WriteXML(newEle, master); subEle.Add(newEle); i++; } } if (UnknownList != null) { ele.TryPathTo("UnknownList", true, out subEle); List <string> xmlNames = new List <string> { "Unknown" }; int i = 0; foreach (var entry in UnknownList) { i = i % xmlNames.Count(); XElement newEle = new XElement(xmlNames[i]); entry.WriteXML(newEle, master); subEle.Add(newEle); i++; } } if (BeginScript != null) { ele.TryPathTo("BeginScript", true, out subEle); BeginScript.WriteXML(subEle, master); } if (EndScript != null) { ele.TryPathTo("EndScript", true, out subEle); EndScript.WriteXML(subEle, master); } if (UnusedSound != null) { ele.TryPathTo("UnusedSound", true, out subEle); UnusedSound.WriteXML(subEle, master); } if (Prompt != null) { ele.TryPathTo("Prompt", true, out subEle); Prompt.WriteXML(subEle, master); } if (Speaker != null) { ele.TryPathTo("Speaker", true, out subEle); Speaker.WriteXML(subEle, master); } if (RelatedSkillOrPerk != null) { ele.TryPathTo("RelatedSkillOrPerk", true, out subEle); RelatedSkillOrPerk.WriteXML(subEle, master); } if (SpeechChallenge != null) { ele.TryPathTo("SpeechChallenge", true, out subEle); SpeechChallenge.WriteXML(subEle, master); } }
public override void WriteData(ESPWriter writer) { if (Data != null) { Data.WriteBinary(writer); } if (Quest != null) { Quest.WriteBinary(writer); } if (Topic != null) { Topic.WriteBinary(writer); } if (PreviousDialogResponse != null) { PreviousDialogResponse.WriteBinary(writer); } if (LearnedTopics != null) { foreach (var item in LearnedTopics) { item.WriteBinary(writer); } } if (Responses != null) { foreach (var item in Responses) { item.WriteBinary(writer); } } if (Conditions != null) { foreach (var item in Conditions) { item.WriteBinary(writer); } } if (Choices != null) { foreach (var item in Choices) { item.WriteBinary(writer); } } if (LinkedFromList != null) { foreach (var item in LinkedFromList) { item.WriteBinary(writer); } } if (UnknownList != null) { foreach (var item in UnknownList) { item.WriteBinary(writer); } } if (BeginScript != null) { BeginScript.WriteBinary(writer); } if (EndScript != null) { EndScript.WriteBinary(writer); } if (UnusedSound != null) { UnusedSound.WriteBinary(writer); } if (Prompt != null) { Prompt.WriteBinary(writer); } if (Speaker != null) { Speaker.WriteBinary(writer); } if (RelatedSkillOrPerk != null) { RelatedSkillOrPerk.WriteBinary(writer); } if (SpeechChallenge != null) { SpeechChallenge.WriteBinary(writer); } }