void Awake() { Debug.Assert(Instance == null); Instance = this; RematchButton.onClick.AddListener(OnClose); gameObject.SetActive(false); }
//END TEST CODE protected override void Initialize() { // TODO: Add your initialization logic here //Create a list of players //logic = new GameLogicBattle(game.GetPlayers()); logic = new GameLogicClassic(); boardToShare = logic.GameLogicSetup(plays); start = new Start(BoardWidth, BoardHeight, 0, 0); setup = new Setup(BoardWidth, BoardHeight, 0, 0); playerSetup = new PlayerSetup(BoardWidth, BoardHeight, 0, 0); endScreen = new EndScreen(BoardWidth, BoardHeight, 0, 0); IsMouseVisible = true; mouseState = Mouse.GetState(); previousMouseState = mouseState; padState = GamePad.GetState(PlayerIndex.One); prevPadState = padState; //screenCenter = new Point(((BoardWidth / 2)), 0); gameState = GameState.StartMenu; screenNumber = 0; //scoreBoard.Initialize(this); base.Initialize(); }
private void EnableEndScreen(int starsCount) { EndScreen endScreen = _gameEndScreen.GetComponent <EndScreen>(); _gameMenuScreen.GetComponent <RectTransform>().offsetMin = new Vector2(0, 108); // new Vector2(left, bottom); _gameMenuScreen.GetComponent <RectTransform>().offsetMax = new Vector2(0, -108); // new Vector2(-right, -top); if (starsCount == 1) { endScreen.Star1.sprite = _yellowStar; } else if (starsCount == 2) { endScreen.Star1.sprite = _yellowStar; endScreen.Star2.sprite = _yellowStar; } else if (starsCount == 3) { endScreen.Star1.sprite = _yellowStar; endScreen.Star2.sprite = _yellowStar; endScreen.Star3.sprite = _yellowStar; } else { } _gameMenuScreen.SetActive(false); _gameEndScreen.SetActive(true); _settingsButton.SetActive(false); }
public EndScreen CreateEndScreen(DataType.Minigame game, DataType.GameEnd type) { print("Created End Screen of type: " + type); EndScreen screen = Instantiate(GameManager.Instance.endingScreenPrefab).GetComponent <EndScreen> (); screen.typeOfGame = game; screen.typeOfScreen = type; switch (type) { case DataType.GameEnd.EarnedSticker: screen.EarnedSticker(); break; case DataType.GameEnd.CompletedLevel: screen.CompletedLevel(); break; case DataType.GameEnd.FailedLevel: screen.FailedLevel(); break; default: break; } return(screen); }
public void Update() { if (SceneManager.GetActiveScene().buildIndex == 27) { if (isAtEnd == false) { endScreen = FindObjectOfType <EndScreen>(); endScreen.GetDeaths(deathsTotal); endScreen.GetSkips(numOfSkips); isAtEnd = true; deathsTotal = 0; numOfSkips = 0; } } else { isAtEnd = false; } if (deathsOnLevel >= 10) { ActiveScene = SceneManager.GetActiveScene().buildIndex; print(ActiveScene); SceneManager.LoadScene(28); deathsOnLevel = 0; } }
public override void BeginState() { gameManager = GameManager.Instance; manager = this.GetComponent <RoundManager>(); gameManager.UnloadMap(); gameManager.sessionData.isStarted = false; gameManager.sessionData.isComplete = true; manager.isStarted = false; gameManager.sessionData.OnEndGame.Invoke(); EndScreen endScreen = FindObjectOfType <EndScreen>(); endScreen.SetWinner(gameManager.sessionData.score.GetWinningTeam()); foreach (PlayerController player in gameManager.currentPlayers) { if (player.isPlaying) { player.SetState <EndGamePlayerState>(); } } }
public UiController() { _inGameScreen = ServiceLocator.Get <InGameScreen>(); _endScreen = ServiceLocator.Get <EndScreen>(); SignalBus.Subscribe <GameStartedSignal>(OnGameStarted); SignalBus.Subscribe <SimulationEndedSignal>(OnSimulationEnded); }
public void OnDeath() { endScreen = Instantiate(endScreen, transform); healthBar.gameObject.SetActive(false); staminaBar.gameObject.SetActive(false); debugger.gameObject.SetActive(false); console.gameObject.SetActive(false); }
// Start is called before the first frame update void Awake() { if (EndScreen.Instance == null) { Instance = this; } startTime = float.MaxValue - time; }
// Use this for initialization void Start() { myPauseMenu = FindObjectOfType <PauseMenu>(); myEndScreen = FindObjectOfType <EndScreen>(); myPlayer = FindObjectOfType <PlayerController>(); iFrameCounter = 0; iAirInSeconds = 18; iPlayerScore = 0; }
private void Awake() { if (instance) { Debug.Log("Warning: Overriding instance reference"); } instance = this; }
// Use this for initialization void Start() { eso = GameObject.FindObjectOfType <EndScreen>(); asrc = GetComponent <AudioSource>(); rb2d = GetComponent <Rigidbody2D>(); scoreText.text = score.ToString(); multiplierText.text = multiplier.ToString() + "X"; coinText.text = coins.ToString(); }
///TODO: Instantiate all the canvas components to ensure they are loaded public CanvasManager Initialize(SpaceRoaches spaceRoaches) { _roachCount = GetComponentInChildren<RoachCount>(); _dashMeter = GetComponentInChildren<DashMeter>(); _endScreen = GetComponentInChildren<EndScreen>(); _endScreen.Initialize(_roachCount, spaceRoaches); InitializeAlertPopUp() .InitializeLoadingScreen(); return this; }
///TODO: Instantiate all the canvas components to ensure they are loaded public CanvasManager Initialize(SpaceRoaches spaceRoaches) { _roachCount = GetComponentInChildren <RoachCount>(); _dashMeter = GetComponentInChildren <DashMeter>(); _endScreen = GetComponentInChildren <EndScreen>(); _endScreen.Initialize(_roachCount, spaceRoaches); InitializeAlertPopUp() .InitializeLoadingScreen(); return(this); }
/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // Resources loading. TextureManager.Instance.Initialize(this); EffectManager.Instance.Initialize(this); FontManager.Instance.Initialize(this); // Components creation. this.CameraField = new Camera(this); this.MapManagerField = new MapManager(this); this.SpriteManagerField = new SpriteManager(this); this.AreaManagerField = new AreaManager(this.GraphicsDevice, this.Camera); this.ParticleManagerField = new ParticleManager(new Vector3(0, 0, -100), this.GraphicsDevice, this.Camera); this.DamageManagerField = new DamageManager(this); // Debug this.ConsoleField = new IRTaktiks.Components.Debug.Console(this); this.FPSField = new FPS(this); this.TouchDebugField = new TouchDebug(this); AnimationManager.Instance.Initialize(this); // Screen construction. this.TitleScreenField = new TitleScreen(this, 0); this.ConfigScreenField = new ConfigScreen(this, 0); this.GameScreenField = new GameScreen(this, 0); this.EndScreenField = new EndScreen(this, 0); this.ScreenManagerField = new ScreenManager(this); // Map addicition. this.MapManager.Enabled = false; this.MapManager.Visible = false; this.Components.Add(this.MapManager); // Screen addiction. this.ScreenManager.Screens.Add(this.TitleScreen); this.ScreenManager.Screens.Add(this.ConfigScreen); this.ScreenManager.Screens.Add(this.GameScreen); this.ScreenManager.Screens.Add(this.EndScreen); // Components addiction. this.Components.Add(this.Camera); this.Components.Add(this.ScreenManager); // Debug this.Components.Add(this.Console); this.Components.Add(this.FPS); this.Components.Add(this.TouchDebug); // Change the game to its first status. this.ChangeScreen(GameScreens.TitleScreen); base.Initialize(); }
void Awake() { if (Instance != null && Instance != this) { Destroy(gameObject); } else { Instance = this; } endScreen.SetActive(false); }
private void OnTriggerEnter(Collider other) { if (!other.gameObject.CompareTag("Gem")) { EndScreen.Open(); Debug.Log("boinga"); } if (other.gameObject.CompareTag("Gem")) { ScoreScript.scoreValue += 1; } }
// Load protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); // Load Images and Fonts from disk. Art.Load(Content); // Set up variables. ResetGame(); GameManager.GameState = GameManager.GameStates.StartVideo; startScreen = new StartScreen(); endScreen = new EndScreen(); infoScreen = new InfoScreen(GraphicsDevice); }
private void Awake() { _attemptsUI = new List <GameObject>(); _endScreen = _endScreenObj.GetComponent <EndScreen>(); _leaderboardScreen = _leaderboardScreenObj.GetComponent <LeaderboardScreen>(); _preGameScreen = _preGameScreenObj.GetComponent <PreGameScreen>(); //disable all screens _mainScreenObj.SetActive(false); _preGameScreenObj.SetActive(false); _gameScreenObj.SetActive(false); _endScreenObj.SetActive(false); _leaderboardScreenObj.SetActive(false); }
/// <summary> /// Initialises necessary objects for game start. /// Most notably initialises the game state machine /// </summary> protected override void Initialize() { this.IsMouseVisible = true; globalBindings = new KeybindingManager(); //Bind the fullscreen toggle to the global bindings globalBindings.BindKeyEvent(Keys.F11, InputState.down, ToggleFullScreen); //Bind the escape button to the Exit action globalBindings.BindKeyEvent(Keys.Escape, InputState.down, Exit); GameData.Initialise(); eventManager = new GameEventManager(); GameEventManager.Instance = eventManager; camera = new Camera(graphics.GraphicsDevice.Viewport); camera.Position = new Vector2(0, 0); Camera.mainCamera = camera; //Default background defaultBackgroundTex = Content.Load <Texture2D>("PlatformerGraphicsDeluxe/Backgrounds/bg"); background = new Graphics.Background(defaultBackgroundTex, Vector2.One, Color.White); GameStateMachine = new FSM(); //NOTE spaces don't seem to scale correctly, so tabs are used. TextScreen startScreenState = new StartScreen(this, "Explorer", "Press enter to continue", Keys.Enter); startScreenState.Name = "Start"; PlayGame playGameState = new PlayGame(this); TextScreen loseScreenState = new EndScreen(this, "YOU LOSE", "Press enter to continue", Keys.Enter); loseScreenState.Name = "Lose"; TextScreen winScreenState = new EndScreen(this, "YOU WIN", "Press enter to continue", Keys.Enter); winScreenState.Name = "Win"; startScreenState.AddTransition(playGameState, () => { return(startScreenState.done); }); loseScreenState.AddTransition(startScreenState, () => { return(loseScreenState.done); }); winScreenState.AddTransition(startScreenState, () => { return(winScreenState.done); }); playGameState.AddTransition(loseScreenState, () => { return(playGameState.GameLost); }); playGameState.AddTransition(winScreenState, () => { return(playGameState.GameWon); }); GameStateMachine.AddStates(startScreenState, playGameState, loseScreenState, winScreenState); base.Initialize(); }
void Start() { GameIsComplete = false; group = GetComponent <CanvasGroup>(); if (IsGameOver) { GameOver = this; } else { Victory = this; } }
public ScreensManager() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; game = new GameMain(1280, 720); welcomeScr = new WelcomeScreen(this); loadingScr = new LoadingScreen(this); creditsScr = new CreditsScreen(this); configScr = new ConfigScreen(this); helpScr = new HelpScreen(this); endScr = new EndScreen(this); currentMode = MODE.LOADING; }
void Init() { state = States.NotInitialized; mic = GetComponent <Sounder>(); eventSystem = GetComponent <IgorEventSystemS>(); _newSound = true; audioSource = GetComponent <AudioSource>(); audioSource.Play(); if (!audioSource.isPlaying) { Debug.Log("Not playing"); } audioSource = gameObject.AddComponent <AudioSource>(); audioSource.playOnAwake = false; audioSource.loop = false; audioSource.volume = 0.5f; string[] controllers = Input.GetJoystickNames(); if (controllers.Length > 0) { playerControl = new Pad(); Debug.Log("Pad connected!"); } else { playerControl = new Keyboard(); Debug.Log("Keybard Connected"); } lastTimePlayedDroplets = 0f; player = GameObject.Find("Player").GetComponent <Player>(); points = 0; Text[] tempTab = GetComponentsInChildren <Text>(); foreach (Text t in tempTab) { if (t.gameObject.name == "Score") { pointsText = t; } } pointsText.text = "0"; endScreen = GetComponentInChildren <EndScreen>(); endScreen.gameObject.SetActive(false); state = States.GameInitialized; }
private void HandelEndScreen() { if (endScreen == null) { Debug.Log(screens[stateManager.CurrentState]); endScreen = (EndScreen)screens[states[4]]; } if (endScreen == null) { Debug.LogWarning("endScreen is not where it needs to be"); return; } endScreen.SetVisable(true); }
void Start() { calculator = gameObject.GetComponent <Calculator>(); mapModeCanvas = GameObject.Find("MapModeCanvas").GetComponent <MapModeCanvas>(); endScreen = GameObject.Find("EndScreenCanvas").GetComponent <EndScreen>(); continueBtn = GameObject.Find("ContinueBtn").GetComponent <Button>(); continueBtn.onClick.AddListener(OnButtonClick); continueBtn.gameObject.SetActive(false); endBtn = GameObject.Find("EndBtn").GetComponent <Button>(); endBtn.onClick.AddListener(OnButtonClick); endBtn.gameObject.SetActive(false); recalculateBtn = GameObject.Find("RecalculateBtn").GetComponent <Button>(); recalculateBtn.onClick.AddListener(OnButtonClick); }
protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); MenuScreen = new MenuScreen(this); MenuScreen.IsActive = true; LevelScreen1 = new LevelScreen1(this); LevelScreen2 = new LevelScreen2(this); EndScreen = new EndScreen(this); GameOverScreen = new GameOverScreen(this); screens.Add(LevelScreen1); screens.Add(LevelScreen2); screens.Add(MenuScreen); screens.Add(EndScreen); screens.Add(GameOverScreen); }
private void Awake() { if (defaultInstance != null) { throw new Exception("Multiple Manager-Scripts Found!"); } defaultInstance = this; DisableAR(); StartScreen.SetActive(true); EndScreen.SetActive(false); Change(0); StartCoroutine(Late()); SceneUtils.RequestTransition(new Transition(TransitionType.FADE_IN)); }
IEnumerator OnLevelEnd() { if (_levelEndCanvas != null) { _levelEndCanvas.gameObject.SetActive(true); EndScreen endScreen = _levelEndCanvas.GetComponent <EndScreen>(); endScreen.SetConfirm(false); endScreen.Setup(_gameResult, _hidePanel); } // TODO: Show victory / defeat / last level logic yield return(new WaitForSeconds(_levelEndDelay)); if (_levelEndCanvas != null) { _levelEndCanvas.GetComponent <ShowConfirm>().SetConfirm(true); } _endReady = true; }
public void FinishLevel() { if (oldStars == 0) { float prop_coin = score / (float)num_coins_start; stars = (prop_coin > .5f) ? (prop_coin > .8f ? 2 : 1) : 0; if (health > 0) { stars++; } } else { stars = oldStars; } if (this.transform.position.y < 0 || health <= 0) { stars = 0; } else { this.audioSource.PlayOneShot(victorySound); CustomPlayerPrefs.SetString("Level", nextLevel); CustomPlayerPrefs.SetInt("Score", score + CustomPlayerPrefs.GetInt("Score", 0)); CustomPlayerPrefs.SetInt("LastStars", stars); Helpers.ChangeUserProgress(saveLevel == null ? Application.loadedLevelName : saveLevel, stars); } if (nextLevel.Contains("boss") && stars > 0 && !Application.loadedLevelName.Contains("boss")) { Application.LoadLevel(nextLevel); } else if (!Application.loadedLevelName.Contains("boss") || stars == 0) { EndScreen end = Instantiate(endScreen, GameObject.Find("UI").transform).GetComponent <EndScreen>(); end.checkpoint = checkpoint; end.nextLevel = nextLevel; Time.timeScale = 0; GameObject.Find("music").GetComponent <AudioSource>().mute = true; } }
public void MatchEnd(ulong playerId, BoardSymbol winnerSymbol) { _numberOfPlays = 0; EndScreen endScreen = UIController.Instance.GetScreen(UIScreen.EndGame).GetComponent <EndScreen>(); if (winnerSymbol == BoardSymbol.None) { endScreen.ShowDraw(); } else if (IWin(playerId, winnerSymbol)) { endScreen.ShowWin(); } else { endScreen.ShowLose(); } UIController.Instance.GoToScreen(UIScreen.EndGame); }
// Use this for initialization void Start() { //Getting the fishes Rigidbody and Box Collider myRigidbody = GetComponent <Rigidbody2D>(); myBoxCollider = GetComponent <BoxCollider2D>(); myCircleCollider = GetComponent <CircleCollider2D>(); mySpriteRenderer = GetComponent <SpriteRenderer>(); myPauseMenu = FindObjectOfType <PauseMenu>(); myEndScreen = FindObjectOfType <EndScreen>(); myGM = FindObjectOfType <GameManager>(); //Setting the fish attributes fSpeedInWater = 6f; fSpeedOnGround = 1f; fJumpHeight = 8f; bOnGround = false; bInhaled = false; bInWater = false; iHealth = 3; }
void Awake() { if( mInstance != null ) { Debug.LogError( string.Format( "Only one instance of EndScreen allowed! Destroying:" + gameObject.name +", Other:" + mInstance.gameObject.name ) ); return; } mInstance = this; if( background ) { switch( PlayerAgent.GetClientState() ) { case PlayerController.State.Monster: { if( MannequinAgent.GetAllMannequinsDisabled() ) { if( defeatMonster != null ) background.sprite = defeatMonster; } else { if( soulCollector != null ) background.sprite = soulCollector; } } break; case PlayerController.State.Voyeur: { if( Random.value < 0.5f ) { if( betrayed != null ) background.sprite = betrayed; } else { if( soulless != null ) background.sprite = soulless; } } break; case PlayerController.State.None: { if( MannequinAgent.GetAllMannequinsDisabled() ) { if( Random.value < 0.5f ) { if( bestVacation != null ) background.sprite = bestVacation; } else { if( byeBye != null ) background.sprite = byeBye; } } else { if( Random.value < 0.5f ) { if( betrayed != null ) background.sprite = betrayed; } else { if( soulless != null ) background.sprite = soulless; } } } break; } } }
internal override void doTurn(MEJN.Control.Spel sender) { //Roll the dice sender.Dobbelsteen.gooiDobbelsteen(); sender.Dobbelsteen.switchGegooid(); sender.Bordgui.dobbelsteen_changeimage(sender.Dobbelsteen.Worp); Console.WriteLine(sender.Spelers[sender.WieIsErAanDeBeurt-1].Kleur + " Bot gooit " + sender.Dobbelsteen.Worp); //Search pions on board int ret = 0; Speler aanZet = sender.Spelers[sender.WieIsErAanDeBeurt - 1]; int vakgetal = sender.Bord.VakjesLijst.zoekOpVakPion(sender.Spelers[sender.WieIsErAanDeBeurt-1].Kleur); if (vakgetal != 0) { Link vakje = sender.Bord.VakjesLijst.zoekOpVakGetalMetControle(vakgetal, sender.Dobbelsteen.Worp, aanZet.Kleur); if (vakje != null) { if (vakje.IData.isBezet() && vakje.IData.GetType() != typeof(Finishvakje)) { sender.TerugNaarThuisbasis(vakje.IData.Pion); Console.WriteLine("Pion van " + vakje.IData.Pion.Kleur + "Eraf"); } } Link link = sender.Bord.VakjesLijst.pionVerzetten(vakgetal, sender.Dobbelsteen.Worp, aanZet.Kleur); if (link != null) { Vakje tempVakje = sender.Bord.VakjesLijst.zoekOpVakGetal(vakgetal).IData; Boolean gelukt = false; if (link == sender.Bord.GroenFinishvakjes.First) { gelukt = sender.Bord.GroenFinishvakjes.pionVerzettenFinish(tempVakje.Pion); } else if (link == sender.Bord.RoodFinishvakjes.First) { gelukt = sender.Bord.RoodFinishvakjes.pionVerzettenFinish(tempVakje.Pion); } else if (link == sender.Bord.BlauwFinishvakjes.First) { gelukt = sender.Bord.BlauwFinishvakjes.pionVerzettenFinish(tempVakje.Pion); } else if (link == sender.Bord.GeelFinishvakjes.First) { gelukt = sender.Bord.GeelFinishvakjes.pionVerzettenFinish(tempVakje.Pion); } if (gelukt) { tempVakje.Pion = null; Kleur winnaarkleur = sender.Bord.isEenFinishLijstVol(); string spelernaam = ""; if (winnaarkleur != Kleur.Neutral) { switch (winnaarkleur) { case Kleur.Groen: spelernaam = sender.Spelers[0].Naam; break; case Kleur.Rood: spelernaam = sender.Spelers[1].Naam; break; case Kleur.Blauw: spelernaam = sender.Spelers[2].Naam; break; case Kleur.Geel: spelernaam = sender.Spelers[3].Naam; break; } EndScreen screen = new EndScreen(spelernaam); screen.Visibility = System.Windows.Visibility.Visible; sender.Bordgui.Close(); } } ret = sender.Dobbelsteen.Worp; sender.consolePrint(); if (sender.Dobbelsteen.Worp == 6) { this.doTurn(sender); } } } else { if (sender.Dobbelsteen.Worp == 6) { if (aanZet.Kleur == Kleur.Groen) { //groen thuisbasis if (aanZet.Kleur == Kleur.Groen && sender.Dobbelsteen.Worp == 6) { int vakGetal = sender.Bord.GroenThuisbasis.zoekOpVakPion(Kleur.Groen); Vakje thuisbasisVakje = sender.Bord.GroenThuisbasis.zoekOpVakGetal(vakGetal).IData; Vakje vakje = sender.Bord.VakjesLijst.zoekOpVakGetal(1).IData; if (thuisbasisVakje.isBezet()) { Pion tempPion = thuisbasisVakje.Pion; sender.Bord.GroenThuisbasis.zetPion(null, vakGetal); if (vakje.isBezet()) { sender.TerugNaarThuisbasis(vakje.Pion); } sender.Bord.VakjesLijst.zetPion(tempPion, 1); sender.consolePrint(); } Console.WriteLine("Nieuwe Pion erop"); ret = sender.Dobbelsteen.Worp; } } else if (aanZet.Kleur == Kleur.Rood) { //rood thuisbasis if (aanZet.Kleur == Kleur.Rood && sender.Dobbelsteen.Worp == 6) { int vakGetal = sender.Bord.GroenThuisbasis.zoekOpVakPion(Kleur.Groen); Vakje thuisbasisVakje = sender.Bord.RoodThuisbasis.zoekOpVakGetal(vakGetal).IData; Vakje vakje = sender.Bord.VakjesLijst.zoekOpVakGetal(11).IData; if (thuisbasisVakje.isBezet()) { Pion tempPion = thuisbasisVakje.Pion; sender.Bord.RoodThuisbasis.zetPion(null, vakGetal); if (vakje.isBezet()) { sender.TerugNaarThuisbasis(vakje.Pion); } sender.Bord.VakjesLijst.zetPion(tempPion, 11); sender.consolePrint(); } Console.WriteLine("Nieuwe Pion erop"); ret = sender.Dobbelsteen.Worp; } } else if (aanZet.Kleur == Kleur.Blauw) { //blauw thuisbasis if (aanZet.Kleur == Kleur.Blauw && sender.Dobbelsteen.Worp == 6) { int vakGetal = sender.Bord.GroenThuisbasis.zoekOpVakPion(Kleur.Groen); Vakje thuisbasisVakje = sender.Bord.BlauwThuisbasis.zoekOpVakGetal(vakGetal).IData; Vakje vakje = sender.Bord.VakjesLijst.zoekOpVakGetal(21).IData; if (thuisbasisVakje.isBezet()) { Pion tempPion = thuisbasisVakje.Pion; sender.Bord.BlauwThuisbasis.zetPion(null, vakGetal); if (vakje.isBezet()) { sender.TerugNaarThuisbasis(vakje.Pion); } sender.Bord.VakjesLijst.zetPion(tempPion, 21); sender.consolePrint(); } Console.WriteLine("Nieuwe Pion erop"); ret = sender.Dobbelsteen.Worp; } } else if (aanZet.Kleur == Kleur.Geel) { //geel thuisbasis if (aanZet.Kleur == Kleur.Geel && sender.Dobbelsteen.Worp == 6) { int vakGetal = sender.Bord.GroenThuisbasis.zoekOpVakPion(Kleur.Groen); Vakje thuisbasisVakje = sender.Bord.GeelThuisbasis.zoekOpVakGetal(vakGetal).IData; Vakje vakje = sender.Bord.VakjesLijst.zoekOpVakGetal(31).IData; if (thuisbasisVakje.isBezet()) { Pion tempPion = thuisbasisVakje.Pion; sender.Bord.GeelThuisbasis.zetPion(null, vakGetal); if (vakje.isBezet()) { sender.TerugNaarThuisbasis(vakje.Pion); } sender.Bord.VakjesLijst.zetPion(tempPion, 31); sender.consolePrint(); } Console.WriteLine("Nieuwe Pion erop"); ret = sender.Dobbelsteen.Worp; } } Console.WriteLine("Nog een Keer"); this.doTurn(sender); } } sender.beurtDoorgeven(); sender.Bordgui.updateGameBoard(); }
// Use this for initialization void Start() { eso = GameObject.FindObjectOfType<EndScreen>(); asrc = GetComponent<AudioSource>(); rb2d = GetComponent<Rigidbody2D>(); scoreText.text = score.ToString(); multiplierText.text = multiplier.ToString() + "X"; coinText.text = coins.ToString(); }