Esempio n. 1
0
    public void EndGame()
    {
        EndRoundHandler.ResetTime();
        _gameEnded             = true;
        playerInfo.playerStats = new PlayerStats[players.Count];
        for (int i = 0; i < Players.Count; i++)
        {
            Players[i].StopVibrating();
            playerInfo.playerStats[i] = Players[i].Stats;
            Players[i].lockedByGame   = true;
        }
        Serializacion.SaveJsonToDisk(playerInfo, "Registered Players");

        var winner = Players.OrderByDescending(x => x.Stats.Score).First();

        var winnerSkills = winner.GetComponentsInChildren <ComplementarySkillBase>(true).OrderBy(x => x.SkillIndex).ToArray();

        _winPopup.Initialize(winner, winner.GetComponentInChildren <DefensiveSkillBase>(true), winner.GetComponentInChildren <Weapon>(true), winnerSkills[0], winnerSkills[1]);

        _winPopup.gameObject.SetActive(true);

        StartCoroutine(EndGameCoroutine(10f));
    }
Esempio n. 2
0
    public void EndRound()
    {
        EndRoundHandler.ApplyTimeChanges();

        if (CheckIfReachedPoints() && CheckIfOnlyWinner())
        {
            EndGame();
        }
        else
        {
            if (roundResults == null)
            {
                roundResults = new Dictionary <int, Tuple <Player, int> >();
            }
            roundResults[actualRound] = Tuple.Create(players.First(), players.First().Stats.Score);

            Utility.KnuthShuffle(spawns);

            UIManager.Instance.EndRound(ResetRound);
            //do show winner and ui stuff
            //Invoke("ResetRound", 1);
        }
    }
Esempio n. 3
0
 private void Awake()
 {
     instance = this;
 }