void Awake() { end_point = this; pyramid_cubes = new GameObject[pyramid_total_cubes]; pyramid_created = false; }
void Awake() { end_point = this; pyramid_cubes = new GameObject[pyramid_total_cubes]; pyramid_created = false; }
void Awake() { end_point = this; pyramid_cubes = new GameObject[pyramid_total_cubes]; pyramid_created = false; }
void Awake() { end_point = this; pyramid_cubes = new GameObject[pyramid_total_cubes]; pyramid_created = false; }