//波数开始 public void Show(EndLessScenePanel uiParent, int startWaveCount) { this.uiParent = uiParent; isRewardMark = false; waveLabel.text = startWaveCount.ToString(); FirstRun(); }
//显示[奖励] public void Show(EndLessScenePanel uiParent, int waveCount, int goodID, int goodCount) { this.uiParent = uiParent; isRewardMark = true; waveLabel.text = waveCount.ToString(); ItemData getItem = ItemDataManager.Instance.GetItemData(goodID); string goodsName = UI.NGUIColor.SetTxtColor(LanguageTextManager.GetString(getItem._szGoodsName), (UI.TextColor)getItem._ColorLevel); rewardLabel.text = string.Format("{0} x {1}", goodsName, goodCount); FirstRun(); }
private void CreateEndLessPanel() { GameObject panel; if (elScenePanel == null) { panel = UI.CreatObjectToNGUI.InstantiateObj(endLessScenePanel, transform); elScenePanel = panel.GetComponent <EndLessScenePanel>(); elScenePanel.Init(); } elScenePanel.Show(); }