Esempio n. 1
0
        private static void OnHEnd(HScene proc)
        {
            foreach (var behaviour in _registeredHandlers)
            {
                try
                {
                    behaviour.Key.OnEndH(proc, false);
                }
                catch (Exception e)
                {
                    KoikatuAPI.Logger.LogError(e);
                }
            }

            try
            {
                EndH?.Invoke(KoikatuAPI.Instance, EventArgs.Empty);
            }
            catch (Exception e)
            {
                KoikatuAPI.Logger.LogError(e);
            }

            InsideHScene = false;
        }
Esempio n. 2
0
        private static void OnHEnd(BaseLoader baseLoader)
        {
            var proc  = baseLoader as HSceneProc;
            var flags = proc?.flags ?? GameObject.FindObjectOfType <HFlag>();

            foreach (var behaviour in _registeredHandlers)
            {
                try
                {
                    if (proc != null)
                    {
                        behaviour.Key.OnEndH(proc, flags.isFreeH);
                    }
                    behaviour.Key.OnEndH(baseLoader, flags, ReferenceEquals(proc, null));
                }
                catch (Exception e)
                {
                    KoikatuAPI.Logger.LogError(e);
                }
            }

            try
            {
                EndH?.Invoke(KoikatuAPI.Instance, EventArgs.Empty);
            }
            catch (Exception e)
            {
                KoikatuAPI.Logger.LogError(e);
            }

            InsideHScene = false;
        }
Esempio n. 3
0
        private static void OnHEnd(HSceneProc proc)
        {
            foreach (var behaviour in _registeredHandlers)
            {
                try
                {
                    behaviour.Key.OnEndH(proc, proc.flags.isFreeH);
                }
                catch (Exception e)
                {
                    Logger.Log(LogLevel.Error, e);
                }
            }

            try
            {
                EndH?.Invoke(KoikatuAPI.Instance, EventArgs.Empty);
            }
            catch (Exception e)
            {
                Logger.Log(LogLevel.Error, e);
            }
        }