// Start is called before the first frame update void Start() { EndGameText endTextObject = (EndGameText)GameObject.FindObjectOfType(typeof(EndGameText)); string endText = endTextObject.GetEnding(); Debug.Log(endText); GetComponent <TextMeshProUGUI>().SetText(endText); }
private void Awake() { if (Instance != null) { Debug.LogError("More than one EndGameText present in the scene"); } Instance = this; DontDestroyOnLoad(gameObject); }