Esempio n. 1
0
    // Use this for initialization
    void Start()
    {
        RS       = GameObject.Find("RespawnObject").GetComponent <RespawnScript>();
        Stats    = GameObject.Find("TotalStatsHolder").GetComponent <EndGameStatsScript>();
        ES       = GameObject.Find("EternalHolder").GetComponent <EternalScript> ();
        WinText  = GameObject.Find("WinTextObj").GetComponent <Text>();
        WarBarP1 = GameObject.Find("KillBarP1").GetComponent <Image> ();
        WarBarP2 = GameObject.Find("KillBarP2").GetComponent <Image> ();
        WarBarP3 = GameObject.Find("KillBarP3").GetComponent <Image> ();
        WarBarP4 = GameObject.Find("KillBarP4").GetComponent <Image> ();

        WarBarP1.color = ES.GetColor(0);
        WarBarP2.color = ES.GetColor(1);
        WarBarP3.color = ES.GetColor(2);
        WarBarP4.color = ES.GetColor(3);

        WarBarP1.fillAmount = 0;
        WarBarP2.fillAmount = 0;
        WarBarP3.fillAmount = 0;
        WarBarP4.fillAmount = 0;
        P1Kills             = 0;
        P2Kills             = 0;
        P3Kills             = 0;
        P4Kills             = 0;

        KillsToWin      = ES.GetKillNumber();
        WinText.text    = "";
        WinText.enabled = false;

        // temporary dev tool
        KillsToWin = 10;
    }
Esempio n. 2
0
    // Use this for initialization
    void Start()
    {
        SPS               = GameObject.Find("SoundObject").GetComponent <SoundPlayerScript> ();
        PCS               = GetComponent <PlayerControlScript> ();
        ES                = GameObject.Find("EternalHolder").GetComponent <EternalScript> ();
        SpriteColor       = GetComponent <SpriteRenderer> ();
        CurrentColor      = ES.GetColor(PCS.GetPlayerNum());
        SpriteColor.color = CurrentColor;

        Stats = GameObject.Find("TotalStatsHolder").GetComponent <EndGameStatsScript>();
    }
Esempio n. 3
0
 // Use this for initialization
 void Start()
 {
     CCS           = GameObject.Find("Main Camera").GetComponent <CameraControllerScript>();
     PCS           = GetComponent <PlayerControlScript> ();
     PlayerColor   = GetComponent <SpriteRenderer> ().color;
     RHS           = GameObject.Find("WinTextObj").GetComponent <RoundHandlerScript> ();
     BoarderColor  = HitBoarder.color;
     SPS           = GameObject.Find("SoundObject").GetComponent <SoundPlayerScript> ();
     Stats         = GameObject.Find("TotalStatsHolder").GetComponent <EndGameStatsScript>();
     ES            = GameObject.Find("EternalHolder").GetComponent <EternalScript> ();
     Invincible    = true;
     bulletNumbers = new int[4];
     for (int x = 0; x < 4; x++)
     {
         bulletNumbers[x] = -1;
     }
     Invoke("RemoveIncincible", 2f);
 }