public void SaveGame(bool upgrades, bool stats) { if (!upgrades) { SaveLoadMaster.SaveProgress(currentLevel, masterMoney); } else { Upgrades ups = this.GetComponent <Upgrades>(); if (!stats) { SaveLoadMaster.SaveProgress(currentLevel, masterMoney, new int[3] { ups.aimSpeedLVL, ups.fireSpeedLVL, ups.pullPowerLVL }, new bool[6] { ups.Hooksize, ups.scannerUpgrade, ups.aimUpgrade, ups.BackGrab, ups.Destroyer, ups.autograb }); } else { EndGameStats gamestats = this.GetComponent <EndGameStats>(); SaveLoadMaster.SaveProgress(currentLevel, masterMoney, new int[3] { ups.aimSpeedLVL, ups.fireSpeedLVL, ups.pullPowerLVL }, new bool[6] { ups.Hooksize, ups.scannerUpgrade, ups.aimUpgrade, ups.BackGrab, ups.Destroyer, ups.autograb }, new int[] { gamestats.totalCash, gamestats.orescollected, gamestats.bombesExploded, gamestats.oresenriched, gamestats.upgradespurchased }); } } }
public StatisticController(SceneMgr mgr, Player owner, EndGameStats statsWindow, bool limited) { this.mgr = mgr; this.owner = owner; this.statsWindow = statsWindow; this.limited = limited; }
/// <summary> /// Vytvori a zobrazi okno se statistikami za posledni hru a nastavi akci, ktera se ma provest po zavreni statistik /// </summary> /// <param name="endType">typ konce hry</param> private void ShowEndGameStats(GameEnd endType) { //zrusime static mouse a zabranime dalsimu update - hrac pozna ze je konec StaticMouse.Enable(false); stopUpdating = true; Invoke(new Action(() => { // vytvorime okno se statistikami za posledni hru EndGameStats s = GuiObjectFactory.CreateAndAddPlayerStatsUc(this, currentPlayer, currentPlayer.IsActivePlayer(), new Vector((SharedDef.VIEW_PORT_SIZE.Width - 800) / 2, (SharedDef.VIEW_PORT_SIZE.Height - 500) / 2)); // a vytvorime akci, ktera se zavola pri zavreni statistik s.CloseAction = new Action(() => { // zavreni vyvola bud uzivatel (vlakno gui) nebo GameState (vlakno sceny), proto je potreba synchronizovat Enqueue(new Action(() => { if (endType != GameEnd.TOURNAMENT_FINISHED) { CloseGameWindowAndCleanup(endType); } else { TournamentFinished(); } })); }); })); }
public void EndGame(float timeStat, int coinStat, float speedStat, int wallStat) { //TODO _musicManager.StopMusic(); _musicManager.PlayCrowdSound(); EndGameMenuObject.SetActive(true); EndGameStats endGameStats = EndGameMenuObject.GetComponent <EndGameStats>(); endGameStats.DisplayStats(timeStat, coinStat, speedStat, wallStat); EventSystem.current.SetSelectedGameObject(RestartButton); }
public static EndGameStats CreateAndAddPlayerStatsUc(SceneMgr mgr, Player owner, bool isPlayer, Vector position) { EndGameStats stats = CreatePlayerStatsUC(mgr, owner, isPlayer, true); mgr.GetCanvas().Children.Add(stats); Canvas.SetLeft(stats, position.X); Canvas.SetTop(stats, position.Y); Canvas.SetZIndex(stats, 200); return(stats); }
public InstaSpectatorStatisticsController(SceneMgr mgr, Player owner, EndGameStats stats, bool limited, SpectatorStatsUC window) : base(mgr, owner, stats, limited, window) { LoadActionsUsed(); LoadDamage(); LoadDeadTime(); LoadFavAction(); LoadGameTime(); SetData(); }
public InstaPlayerStatisticsController(SceneMgr mgr, Player owner, EndGameStats stats, bool limited, PlayerStatsUC window) : base(mgr, owner, stats, limited, window) { LoadHook(0); LoadMine(0); LoadBullet(0); LoadDamage(); LoadGold(); LoadHeal(); LoadActions(); LoadPowerups(); LoadFavAction(); LoadFavPowerup(); SetData(); }
void Start() { statistics = this.GetComponent <EndGameStats>(); SM = this.GetComponent <SoundMaster>(); HookValue temphook = new HookValue(); temphook.type = HookType.Grapple; hooks = new List <HookValue>(); hooks.Add(temphook); //set start cash levelMoney = 0; //temp level start if (Testmode) { //StartLVL(false); testcript = this.GetComponent <levelTesting>(); LoadedLevel = testcript.testlevel; if (LoadedLevel.GetComponent <Map>() != null) { LoadedLevel.GetComponent <Level>().UnPackLVL(); } //Load UI UI_Control.instance.PanelSwitch(UI_Control.ActiveUI.LvlPanel); //unpause Targeterobj.GetComponent <Targeter>().currentAngle = 0f; Targeterobj.GetComponent <Targeter>().dir = -1; Targeterobj.GetComponent <Targeter>().ResetTargeter(); PauseLVL(!pause); ApplyAttributes(); } if (load) { LoadGame(); } if (currentLevel > 0) { //set main menu to continue show UI_Control.instance.menuMain.GetComponent <MainMenu>().contBut.SetActive(true); } }
public static EndGameStats CreatePlayerStatsUC(SceneMgr mgr, Player owner, bool isPlayer, bool limited) { EndGameStats statsWindow = new EndGameStats(); if (isPlayer) { PlayerStatsUC playerStats = new PlayerStatsUC(); statsWindow.SetStats(playerStats); PlayerStatisticsController controller; if (limited) { controller = new PlayerStatisticsController(mgr, owner, statsWindow, limited, playerStats); } else { controller = new InstaPlayerStatisticsController(mgr, owner, statsWindow, limited, playerStats); } mgr.StateMgr.AddGameState(controller); } else { SpectatorStatsUC playerStats = new SpectatorStatsUC(); statsWindow.SetStats(playerStats); SpectatorStatisticController controller; if (limited) { controller = new SpectatorStatisticController(mgr, owner, statsWindow, limited, playerStats); } else { controller = new InstaSpectatorStatisticsController(mgr, owner, statsWindow, limited, playerStats); } mgr.StateMgr.AddGameState(controller); } return(statsWindow); }
public PlayerStatisticsController(SceneMgr mgr, Player owner, EndGameStats stats, bool limited, PlayerStatsUC window) : base(mgr, owner, stats, limited) { this.window = window; }