Esempio n. 1
0
    public void LooseOk()
    {
        btn = GameObject.FindGameObjectWithTag("btne").GetComponent <Button>();
        if (btn.interactable = true)
        {
            PlayerPrefs.SetInt("panel", 0);
            soundManager.PlayButtonSound();
            int energy = PlayerPrefs.GetInt("totalEnergy");

            energy -= 1;
            PlayerPrefs.SetInt("FirstE", 1);
            PlayerPrefs.SetInt("totalEnergy", energy);
            int e = PlayerPrefs.GetInt("totalEnergy");
            Debug.Log("Elose" + e);
            tryMenu.SetActive(false);
            PlayerPrefs.SetInt("panel", 0);
            //int  totalEnergy = PlayerPrefs.GetInt("totalEnergy");
            //Debug.Log("E1" + totalEnergy);
            //totalEnergy--;
            //PlayerPrefs.SetInt("firstEnergy", 1);
            //PlayerPrefs.SetInt("totalEnergy", totalEnergy);
            int lvl = PlayerPrefs.GetInt("OnLevel");
            Debug.Log("onlevel" + lvl);
            board.LoseEnergy();
            endgame.SetupGame();
            goal.SetGoal();
            //endgame.SetupGame();
            //confirmPAnel.GetComponent<ConfirmPanel>().level = lvl;

            //levelButton.LoseConfirmPanel(lvl);
            //confirmPAnel.Play();
            //confirmPanel.GetComponent<ConfirmPanel>().level = lvl;
            //world.; levels[lvl];

            //manager.UseEnergyMethod();
            //tryMenu.SetActive(false);
            //int loseCoin = PlayerPrefs.GetInt("Coin");
            //loseCoin -= 900;
            //PlayerPrefs.SetInt("Coin", loseCoin);
            //board.LoseManager();
            //endgame.SetupGame();
        }
    }