public static void lvrChoose()
        {
            WriteLine("|                                               |");
            WriteLine("|                ------------------------------ |");
            WriteLine("|             |  | Stairs |                     |");
            WriteLine("|             |  | --------               Window|");
            WriteLine("|             |  |       Living                 |");
            WriteLine("|-------------|  |        Room                  |");
            WriteLine("|             |  |---                           |");
            WriteLine("|           |       |                     Window|");
            WriteLine("|          \\ Entry \\                          |");
            WriteLine("|-----------|--\\---|---------------------------|");
            WriteLine("What would you like to do, next?");

            WriteLine("Enter '1' to examine the Mantle\nEnter '2' to look out the Closest Window\nEnter '3' to look out the Far Window\nEnter '4' to check the Couch\nEnter '5' to check the Loveseat\nEnter '6' to Leave the Living Room\nEnter '7' to check out the Stairs\n Enter '0' to Quit the program");
            var livingRoomChoice = Int32.Parse(Console.ReadLine());

            switch (livingRoomChoice)
            {
            case 1:
                // Mantle - picture, info
                WriteLine("You walk over to the Mantle, being careful to not trip over the remains of the Coffee Table. Press 'Enter' to continue.");
                Console.ReadLine();
                Console.Clear();

                WriteLine("There isn't anything special about the Mantle itself. \nOn top of the Mantle, you find a few bills and other random pieces of paper: 2 or 3 receipts, a menu, and some scribbed notes of no importance.\nYou, however, do see a candle holder; odd, because it appears to be fastened to the Mantle.");
                WriteLine("Press 'Enter' to continue.");
                Console.ReadLine();

                WriteLine("You grab hold of the candle holder... and it folds in half! As it folds, you hear a shifting of... wood? Stone? from elsewhere in the house. You definitely file that in the memory banks and continue on. ");
                WriteLine("Press 'Enter' to continue.");
                Console.ReadLine();
                Console.Clear();
                lvrChoose();
                break;

            case 2:
                // Window - near
                Console.Clear();
                WriteLine("You head over to the nearest window and take a look out.");
                WriteLine("It's dusk, not quite total darkness. There is a line of trees a few dozen feet away.\nYou look deep - something moved in the trees! Press 'Enter' to continue.");

                Console.ReadLine();
                // Console.Clear();
                WriteLine("You try to focus on the movement but can't quite make out what it was... other than it wasn't small. Slightly disturbed, you turn your attention back to the Living Room. Press 'Enter' to continue.");

                Console.ReadLine();
                Console.Clear();
                lvrChoose();
                break;

            case 3:
                // Window - far
                Encounters.window2();
                break;

            case 4:
                ItemSearches.couch();
                break;

            case 5:
                ItemSearches.nothing();
                lvrChoose();
                break;

            case 6:
                WriteLine("You return to the Entry.");
                entryway();
                break;

            case 7:
                WriteLine("You walk over to the stairs. There's nothing particularly special about them, so you head up them....");
                WriteLine("Press 'Enter' to continue.");
                Console.ReadLine();
                Console.Clear();
                SecondFloorRooms.stairs();           // start of the 2nd floor
                break;

            default:
                WriteLine("You have exited the program.");
                System.Environment.Exit(0);
                break;
            }
        }