void SaveAsMP3() { // Save AudioClip at assets path with defined bitray as mp3 //128 is recommend bitray for mp3 files EncodeMP3.SaveMp3(clip, $"{Application.dataPath}/mp3File", 128); Debug.Log($"Save file to {$"{Application.dataPath}/*"}");; }
private void Mp3Encoding() { EncodeMP3.convert(justFeedbackSamples, filePath, 128); Debug.Log("Find mp3 file under: " + filePath); }
// Use this for initialization void Start() { EncodeMP3.convert(clip, Application.dataPath + "/convertedMp3.mp3", 128); }