Esempio n. 1
0
 public void createStatsDisplay(ItemBuff[] buffs)
 {
     foreach (var buff in buffs)
     {
         var go = Instantiate(ModTextPrefab, statContainer);
         EnchantressModButton modButton = go.GetComponent <EnchantressModButton>();
         modButton.TextModButton.text = buff.attribute + " : " + buff.value;
         modButton.buff = buff;
     }
 }
Esempio n. 2
0
 //Generate a modifier list when an Item is dropped on enchanteress UI
 public void GenerateModifierList(InventorySlot2 _slot)
 {
     foreach (var buff in _slot.item.buffs)
     {
         var go = Instantiate(ModTextPrefab, statContainer);
         EnchantressModButton modButton = go.GetComponent <EnchantressModButton>();
         modButton.TextModButton.text = buff.attribute + " : " + buff.value;
         modButton.buff = buff;
     }
 }