Esempio n. 1
0
        public void TakeDamage_Falling(float amount)
        {
            if (IsDead || Invincible)
            {
                return;
            }

            // handle lifestone protection?
            if (UnderLifestoneProtection)
            {
                HandleLifestoneProtection();
                return;
            }

            // scale by bludgeon protection
            var resistance = EnchantmentManager.GetResistanceMod(DamageType.Bludgeon);
            var damage     = (uint)Math.Round(amount * resistance);

            // update health
            var damageTaken = (uint)-UpdateVitalDelta(Health, (int)-damage);

            DamageHistory.Add(this, DamageType.Bludgeon, damageTaken);

            var msg = Strings.GetFallMessage(damageTaken, Health.MaxValue);

            SendMessage(msg, ChatMessageType.Combat);

            if (Health.Current <= 0)
            {
                OnDeath(new DamageHistoryInfo(this), DamageType.Bludgeon, false);
                Die();
            }
            else
            {
                EnqueueBroadcast(new GameMessageSound(Guid, Sound.Wound3, 1.0f));
            }
        }
Esempio n. 2
0
        public float GetResistanceMod(DamageType damageType, WorldObject damageSource, float weaponResistanceMod)
        {
            var enchantmentMod = damageSource != null && damageSource.IgnoreMagicResist ? 1.0f : EnchantmentManager.GetResistanceMod(damageType);

            return(enchantmentMod * weaponResistanceMod);
        }