void SetupListBoxes() { powersList = new EnchantmentListPicker(); powersList.Position = new Vector2(powersListRect.x, powersListRect.y); powersList.Size = new Vector2(powersListRect.width, powersListRect.height); NativePanel.Components.Add(powersList); }
void SetupListBoxes() { powersList = new EnchantmentListPicker(); powersList.Position = new Vector2(powersListRect.x, powersListRect.y); powersList.Size = new Vector2(powersListRect.width, powersListRect.height); powersList.OnRefreshList += EnchantmentList_OnRefreshList; NativePanel.Components.Add(powersList); sideEffectsList = new EnchantmentListPicker(); sideEffectsList.Position = new Vector2(sideEffectsListRect.x, sideEffectsListRect.y); sideEffectsList.Size = new Vector2(sideEffectsListRect.width, sideEffectsListRect.height); sideEffectsList.OnRefreshList += EnchantmentList_OnRefreshList; NativePanel.Components.Add(sideEffectsList); }
private void EnchantmentList_OnRefreshList(EnchantmentListPicker sender) { Refresh(); }