private void Start() { cavemanStartPos = transform.position; enabledCaveman = GetComponent <EnabledCaveman>(); rebirth = FindObjectOfType <Rebirth>(); health = startHealth; runes = FindObjectOfType <ActivateRunes>(); sprite = GetComponent <SpriteRenderer>(); dw = FindObjectOfType <DialogueWindow>(); life = FindObjectOfType <Life_Counter>(); audio = GetComponent <AudioSource>(); }
// Use this for initialization void Start() { panel = GetComponent <Image>(); panelText = GetComponentInChildren <Text>(); continueButton = transform.GetChild(1).gameObject; cavemanThrow = FindObjectOfType <Caveman_Throw>(); words = messages[wordTracker].MessageText; continueButton.SetActive(false); shaman = FindObjectOfType <Shaman>(); spawnEnemies = FindObjectOfType <SpawnEnemies>(); cavemanMovement = FindObjectOfType <EnabledCaveman>(); soulCounter = FindObjectOfType <SoulCounter>(); runes = FindObjectOfType <ActivateRunes>(); }
private void Awake() { caveman = GameObject.FindObjectOfType <EnabledCaveman>(); shaman = GameObject.FindObjectOfType <Shaman>(); dw = GameObject.FindObjectOfType <DialogueWindow>(); }