Esempio n. 1
0
        public static Chip Read(BinaryReader reader, int position)
        {
            var chip = (Chip)Empty.MemberwiseClone();

            chip.Position = position;
            chip.BaseCode = reader.ReadInt32();
            chip.BaseId   = reader.ReadInt32();
            chip.Type     = reader.ReadInt32();
            chip.Level    = reader.ReadInt32();
            chip.Weight   = reader.ReadInt32();
            chip.SlotA    = reader.ReadInt32();
            chip.SlotB    = reader.ReadInt32();
            chip.SlotC    = reader.ReadInt32();
            for (int i = 0; i < 0x10; i++)
            {
                reader.ReadByte();
            }

            if (Chips.TryGetValue(chip.Type, out var knownChip))
            {
                chip.Name     = knownChip.Name;
                chip.BaseCode = knownChip.BaseCode;
                chip.BaseId   = knownChip.BaseId;
            }
            else if (chip.Type != Empty.Type)
            {
                chip.Name      = "???";
                chip.BaseCode -= chip.Level;
                chip.BaseId   -= chip.Level;
            }

            return(chip);
        }
Esempio n. 2
0
        public static Item Read(BinaryReader reader, int position)
        {
            var item = (Item)Empty.MemberwiseClone();

            item.Position = position;
            item.Id       = reader.ReadInt32();
            item.Status   = (ItemStatus)reader.ReadInt32();
            item.Quantity = reader.ReadInt32();
            item.Name     = Items.TryGetValue(item.Id, out var knownItem) ? knownItem.Name : "???";
            return(item);
        }
Esempio n. 3
0
        public static Weapon Read(BinaryReader reader, int position)
        {
            var weapon = (Weapon)Empty.MemberwiseClone();

            weapon.Id              = reader.ReadInt32();
            weapon.Level           = reader.ReadInt32();
            weapon.NewItem         = reader.ReadInt32();
            weapon.NewStory        = reader.ReadInt32();
            weapon.EnemiesDefeated = reader.ReadInt32();

            if (position >= 0 && position < Weapons.Count)
            {
                if (!Weapons.TryGetValue(weapon.Id, out var originalWeapon))
                {
                    originalWeapon = Weapons.Values.ElementAt(position);
                }

                if (weapon.Id == originalWeapon.Id)
                {
                    weapon.Obtained = true;
                }
                else
                {
                    weapon = (Weapon)originalWeapon.MemberwiseClone();
                }

                weapon.Name = originalWeapon.Name;
            }
            else
            {
                weapon.Name = "???";
            }

            weapon.Position = position;
            return(weapon);
        }