Esempio n. 1
0
 private void Initialize(int[,] matrix)
 {
     Barriers             = new List <Barrier>();
     DammageableBarriers  = new List <DammageableBarrier>();
     EnemySpawns          = new List <EnemySpawn>();
     Configuration.Width  = matrix.GetLength(1);
     Configuration.Height = matrix.GetLength(0);
     for (int i = 0; i < Configuration.Height; i++)
     {
         for (int j = 0; j < Configuration.Width; j++)
         {
             var item = DefineItem(matrix[i, j], i, j);
             if (item.Type == ItemType.Wall)
             {
                 Barriers.Add((Barrier)item);
             }
             else if (item.Type == ItemType.DammageableWall)
             {
                 DammageableBarriers.Add((DammageableBarrier)item);
             }
             else if (item.Type == ItemType.EnemySpawn)
             {
                 EnemySpawns.Add((EnemySpawn)item);
             }
             else if (item.Type == ItemType.Enemy)
             {
                 Enemies.Add((Enemy)item);
             }
             else if (item.Type == ItemType.Bonus)
             {
                 Bonuses.Add((Bonus)item);
             }
             else if (item.Type == ItemType.Empty)
             {
                 Empties.Add((Empty)item);
             }
             else if (item.Type == ItemType.Water)
             {
                 Waters.Add((Water)item);
             }
         }
     }
     GenerateEnemies();
     GenerateBonuses();
 }
Esempio n. 2
0
        private void GenerateEmpties(Point position)
        {
            var item = new Empty(new Point(position));

            Empties.Add(item);
        }