void Update() { if (EmployeeUIController) { EmployeeUIController.transform.localPosition = transform.localPosition; if (holidayEnd == 0) { EmployeeStateController.UpdateState(this); } } }
public void OnRequestAnswered(bool accepted) { if (accepted) { EmployeeStateController.AcceptRequest(); ApplyRequest(); } else { EmployeeStateController.DenyRequest(); } EmployeeUIController.CloseRequest(); }
public void OnForceWork() { GameMetaManager.Employee.OnBackToWork(); EmployeeStateController.ForceWorkAgain(); EmployeeUIController.DisableAll(); }