private void OnEnable() { emotivController = InterfaceManager.Instance.eegManager.emotivControl; emotivController.textOutputFunction = statusViewScrolldown.AddToScrolldown; InterfaceManager.Instance.eegManager.StartEmotivInsight(); emotivController.userName = userName; emotivController.password = password; emotivController.profileName = profileName; }
/* * It will add */ void OnEnable() { emotivController = InterfaceManager.Instance.eegManager.emotivControl; AddTrainingControlEmotivConfig(); Debug.Log("emotiv menu enabled"); mentalCommands[0] = Emotiv.EdkDll.IEE_MentalCommandAction_t.MC_NEUTRAL; mentalCommands[1] = Emotiv.EdkDll.IEE_MentalCommandAction_t.MC_PUSH; mentalCommands[2] = Emotiv.EdkDll.IEE_MentalCommandAction_t.MC_PULL; mentalCommands[3] = Emotiv.EdkDll.IEE_MentalCommandAction_t.MC_LIFT; mentalCommands[4] = Emotiv.EdkDll.IEE_MentalCommandAction_t.MC_DROP; mentalCommands[5] = Emotiv.EdkDll.IEE_MentalCommandAction_t.MC_LEFT; //ActivateEmotivCommands(); rotatingFigureOriginalPosition = rotatingFigures[0].transform.position; emotivController.textOutputFunction = statusViewScrolldown.AddToScrolldown; InterfaceManager.Instance.eegManager.StartEmotivInsight(); }