/// <summary> /// Prevents a default instance of the <see cref="NewsEmotionLogic"/> class from being created. /// </summary> private NewsEmotionLogic() { //"default" emotions: _emotions = new EmotionResponse { scores = new Scores { happiness = 0.5 } }; }
/// <summary> /// Calculates the stories. /// </summary> /// <returns></returns> public async Task <string> updateHappiness() { try { var error = await EmotionProcessingLogic.Instance.TakePicture(); var byteRA = ReadFully(EmotionProcessingLogic.Instance.MediaFile.GetStream()); _emotions = await EmotionService.getEmotion(byteRA); return(null); } catch (Exception e) { return(e.Message); } }
public Emotion(EmotionResponse emotionResponse) { if (emotionResponse?.emotion == null) { valence = Level.MEDIUM; arousal = Level.MEDIUM; return; } var match = emotionRegex.Match(emotionResponse.emotion); if (!match.Success) { valence = Level.MEDIUM; arousal = Level.MEDIUM; return; } valence = GetLevelFromString(match.Groups[1].Value); arousal = GetLevelFromString(match.Groups[2].Value); additional = emotionResponse.additional; }
public IEnumerator AskForEmotion() { if (!apiEnabled) { yield break; } requestInProgress = true; var rrArray = heartRateManager.RrArray.Select(rr => rr / 1000).ToArray(); var hrArray = heartRateManager.HrArray; var requestBody = new RequestBody { hr = hrArray, rr = rrArray }; var uri = URI + (URI.EndsWith("/") ? "classify" : "/classify"); using (UnityWebRequest req = UnityWebRequest.Put(uri, JsonUtility.ToJson(requestBody))) { req.SetRequestHeader("Content-Type", "application/json"); yield return(req.SendWebRequest()); while (!req.isDone) { yield return(null); } if (!req.isHttpError && !req.isNetworkError && req.error == null) { var result = req.downloadHandler.data; var json = System.Text.Encoding.Default.GetString(result); var emotion = JsonUtility.FromJson <EmotionResponse>(json); m_LastEmotionResponse = emotion; isNewEmotionSinceLastGet = true; } requestInProgress = false; } }
public EmotionResponse Convert(Emotion source) { var result = default(EmotionResponse); if (source != null) { result = new EmotionResponse { Anger = source.Anger, Contempt = source.Contempt, DateTimeUtc = source.DateTimeUtc, Disgust = source.Disgust, Fear = source.Fear, Happiness = source.Happiness, Id = source.Id, Neutral = source.Neutral, PersonId = source.PersonId, Sadness = source.Sadness, Smile = source.Smile, Surprise = source.Surprise }; } return(result); }