public EmoteSet_KeyValue(EmoteScriptLib.EmoteSet emoteSet) { key = (int)emoteSet.Category; value = new List <EmoteSet>() { new EmoteSet(emoteSet) }; }
public EmoteSet(EmoteScriptLib.EmoteSet emoteSet) { category = (uint)emoteSet.Category; probability = emoteSet.Probability ?? 1.0f; vendorType = (uint?)emoteSet.VendorType; quest = emoteSet.Quest; classID = emoteSet.WeenieClassId; style = (uint?)emoteSet.Style; substyle = (uint?)emoteSet.Substyle; minhealth = emoteSet.MinHealth; maxhealth = emoteSet.MaxHealth; emotes = new List <Emote>(); foreach (var emote in emoteSet.Emotes) { emotes.Add(new Emote(emote)); } }