Esempio n. 1
0
        public void RefreshTreeView()
        {
            if (ProjectManager.Self.EmitterSaveList != null)
            {
                EmitterSaveList esl = ProjectManager.Self.EmitterSaveList;

                for (int i = 0; i < esl.emitters.Count; i++)
                {
                    EmitterSave es = esl[i];

                    if (GetTreeNode(es) == null)
                    {
                        CreateTreeNodeFor(es);
                    }
                }
            }

            // Check for removals
            for (int i = mTreeView.Nodes.Count - 1; i > -1; i--)
            {
                EmitterSave emitterSave = mTreeView.Nodes[i].Tag as EmitterSave;

                if (ProjectManager.Self.EmitterSaveList.emitters.Contains(emitterSave) == false)
                {
                    mTreeView.Nodes.RemoveAt(i);
                }
            }
        }
Esempio n. 2
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        /// <summary>
        /// Creates a new particle list.
        /// </summary>
        private void newToolStripMenuItem_Click(object sender, EventArgs e)
        {
            // early out if user doesn't want to lose changes
            if (ConfirmLosingChanges() == false)
            {
                return;
            }

            string path = GetSavePath();

            if (path == null)
            {
                MessageBox.Show("The particle editor requires a valid path to map particle textures. Please choose a valid path when creating a new emitter list.");
            }
            else
            {
                // early out if file already exists and user doesn't want to overwrite
                if (File.Exists(path) && MessageBox.Show("This file appears to already exist. Do you want to save over it?", "Confirm Overwrite", MessageBoxButtons.YesNo) != System.Windows.Forms.DialogResult.Yes)
                {
                    return;
                }

                // This is a bit of a hack to create a new list
                // because the editor expects to load a list from a file.
                FileName = path;
                EmitterSaveList newList = EmitterSaveList.FromEmitterList(new EmitterList());
                FileManager.XmlSerialize(newList, fileName);
                ProjectManager.Self.Load(fileName);
            }
        }
Esempio n. 3
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        public void SaveEmitters(PositionedObjectList <Emitter> emitters, string fileName)
        {
            EmitterSaveList emitterSaveList = EmitterSaveList.FromEmitterList(EditorData.Emitters);

            emitterSaveList.Save(fileName);

#if FRB_MDX
            FlatRedBallServices.Owner.Text = "ParticleEditor - Currently editing " + fileName;
#else
            FlatRedBallServices.Game.Window.Title = "ParticleEditor - Currently editing " + fileName;
#endif
            fileName = FileManager.RemoveExtension(fileName);
            EditorData.CurrentEmixFileName = fileName;


            EmitterEditorSettingsSave settings = new EmitterEditorSettingsSave();
            settings.Camera = CameraSave.FromCamera(Camera.Main);

            if (Camera.Main.Orthogonal && Camera.Main.OrthogonalHeight == Camera.Main.DestinationRectangle.Height)
            {
                settings.Camera.OrthogonalWidth  = -1;
                settings.Camera.OrthogonalHeight = -1;
            }


            settings.Save(FileManager.RemoveExtension(fileName) + ".ess");
        }
Esempio n. 4
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        protected override EmitterList Read(ContentReader input, EmitterList existingInstance)
        {
            if (existingInstance != null)
            {
                return(existingInstance);
            }

            EmitterSaveList esl = ObjectReader.ReadObject <EmitterSaveList>(input);

            esl.Name = input.AssetName;
            return(esl.ToEmitterList(""));

            //// read how many emitters there are
            //int count = input.ReadInt32();

            //existingInstance = new EmitterList();

            //for (int i = 0; i < count; i++)
            //{
            //    Emitter emitter = new Emitter();
            //    existingInstance.Add(emitter);

            //    emitter.X = input.ReadSingle();
            //    emitter.Y = input.ReadSingle();
            //    emitter.Z = input.ReadSingle();

            //    emitter.ScaleX = input.ReadSingle();
            //    emitter.ScaleY = input.ReadSingle();
            //    emitter.ScaleZ = input.ReadSingle();

            //    emitter.AreaEmission =
            //        FlatRedBall.Graphics.GraphicalEnumerations.TranslateAreaEmissionType(
            //            input.ReadString() );
            //    emitter.EmissionSettings = input.ReadObject<EmissionSettings>();

            //    input.ReadString(); // ParentSpriteName
            //    emitter.Name = input.ReadString();

            //    emitter.ParticleBlueprint = input.ReadObject<Sprite>();

            //    emitter.RemovalEvent = FlatRedBall.Graphics.Particle.Emitter.TranslateRemovalEvent(input.ReadString());

            //    emitter.SecondFrequency = input.ReadSingle();
            //    emitter.NumberPerEmission = input.ReadInt32();
            //    emitter.TimedEmission = input.ReadBoolean();

            //    emitter.RelativeX = input.ReadSingle();
            //    emitter.RelativeY = input.ReadSingle();
            //    emitter.RelativeZ = input.ReadSingle();

            //    emitter.ParentVelocityChangesEmissionVelocity = input.ReadBoolean();

            //    input.ReadBoolean(); // AssetsRelativeToFile
            //    emitter.SecondsLasting = input.ReadSingle();
            //}

            //return existingInstance;
        }
        object GetEquilibriumParticleCount()
        {
            string fileName = ProjectManager.MakeAbsolute(((ReferencedFileSave)Instance).Name);

            if (File.Exists(fileName))
            {
                EmitterSaveList esl = EmitterSaveList.FromFile(fileName);

                return(esl.GetEquilibriumParticleCount());
            }
            else
            {
                return(0);
            }
        }
Esempio n. 6
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        public void Load(string fileName)
        {
            // Not sure why this check is here - we want to be able to load and reload all the time
            //if (mEmitterSaveList != null)
            //{
            //    System.Diagnostics.Debugger.Break();
            //    throw new Exception();
            //}

            mEmitterSaveList = EmitterSaveList.FromFile(fileName);
            foreach (var emitter in mEmitterSaveList.emitters)
            {
                TryUpdateEmitterTextures(emitter);
            }

            mLastLoaded = fileName;
            TreeViewManager.Self.RefreshTreeView();
        }
Esempio n. 7
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        private void SaveEmitterZipOk(Window callingWindow)
        {
            EmitterSaveList esl = EmitterSaveList.FromEmitterList(
                EditorData.Emitters);

            string fileName = ((FileWindow)callingWindow).Results[0];

            esl.Name = fileName;

            if (((ISaveableContent)esl).AreAllFilesRelativeTo(fileName) == false)
            {
                GuiManager.ShowMessageBox("Could not save the Emitter Save Zip file " +
                                          "because not all files are relative to the desired location.", "Error saving");
            }
            else
            {
                esl.MakeAssetsRelative(fileName);

                esl.SaveZipFile(fileName);
            }
        }
Esempio n. 8
0
        public T LoadFromFile <T>(string assetName)
        {
            string extension = FileManager.GetExtension(assetName);

            if (FileManager.IsRelative(assetName))
            {
                // get the absolute path using the current relative directory
                assetName = FileManager.RelativeDirectory + assetName;
            }



            string fullNameWithType = assetName + typeof(T).Name;


            // get the dictionary by the contentManagerName.  If it doesn't exist, GetDisposableDictionaryByName
            // will create it.

            if (mDisposableDictionary.ContainsKey(fullNameWithType))
            {
#if PROFILE
                mHistory.Add(new ContentLoadHistory(
                                 TimeManager.CurrentTime, typeof(T).Name, fullNameWithType, ContentLoadDetail.Cached));
#endif

                return((T)mDisposableDictionary[fullNameWithType]);
            }
            else if (mNonDisposableDictionary.ContainsKey(fullNameWithType))
            {
                return((T)mNonDisposableDictionary[fullNameWithType]);
            }
            else
            {
#if PROFILE
                mHistory.Add(new ContentLoadHistory(
                                 TimeManager.CurrentTime,
                                 typeof(T).Name,
                                 fullNameWithType,
                                 ContentLoadDetail.HddFromFile));
#endif
#if DEBUG
                // The ThrowExceptionIfFileDoesntExist
                // call used to be done before the checks
                // in the dictionaries.  But whatever is held
                // in there may not really be a file so let's check
                // if the file exists after we check the dictionaries.
                FileManager.ThrowExceptionIfFileDoesntExist(assetName);
#endif

                IDisposable loadedAsset = null;

                if (typeof(T) == typeof(Texture2D) || typeof(T) == typeof(Microsoft.Xna.Framework.Graphics.Texture2D))
                {
                    // for now we'll create it here, eventually have it in a dictionary:
                    loadedAsset = textureContentLoader.Load(assetName);
                }

                #region Scene

                else if (typeof(T) == typeof(FlatRedBall.Scene))
                {
                    FlatRedBall.Scene scene = FlatRedBall.Content.Scene.SceneSave.FromFile(assetName).ToScene(mName);

                    object sceneAsObject = scene;

                    lock (mNonDisposableDictionary)
                    {
                        if (!mNonDisposableDictionary.ContainsKey(fullNameWithType))
                        {
                            mNonDisposableDictionary.Add(fullNameWithType, scene);
                        }
                    }
                    return((T)sceneAsObject);
                }

                #endregion

                #region EmitterList

                else if (typeof(T) == typeof(EmitterList))
                {
                    EmitterList emitterList = EmitterSaveList.FromFile(assetName).ToEmitterList(mName);


                    mNonDisposableDictionary.Add(fullNameWithType, emitterList);


                    return((T)((object)emitterList));
                }

                #endregion

                #region Image
#if !MONOGAME
                else if (typeof(T) == typeof(Image))
                {
                    switch (extension.ToLowerInvariant())
                    {
                    case "gif":
                        Image image = Image.FromFile(assetName);
                        loadedAsset = image;
                        break;
                    }
                }
#endif
                #endregion

                #region BitmapList
#if !XBOX360 && !SILVERLIGHT && !WINDOWS_PHONE && !MONOGAME
                else if (typeof(T) == typeof(BitmapList))
                {
                    loadedAsset = BitmapList.FromFile(assetName);
                }
#endif

                #endregion

                #region NodeNetwork
                else if (typeof(T) == typeof(NodeNetwork))
                {
                    NodeNetwork nodeNetwork = NodeNetworkSave.FromFile(assetName).ToNodeNetwork();

                    mNonDisposableDictionary.Add(fullNameWithType, nodeNetwork);

                    return((T)((object)nodeNetwork));
                }
                #endregion

                #region ShapeCollection

                else if (typeof(T) == typeof(ShapeCollection))
                {
                    ShapeCollection shapeCollection =
                        ShapeCollectionSave.FromFile(assetName).ToShapeCollection();

                    mNonDisposableDictionary.Add(fullNameWithType, shapeCollection);

                    return((T)((object)shapeCollection));
                }
                #endregion

                #region PositionedObjectList<Polygon>

                else if (typeof(T) == typeof(PositionedObjectList <FlatRedBall.Math.Geometry.Polygon>))
                {
                    PositionedObjectList <FlatRedBall.Math.Geometry.Polygon> polygons =
                        PolygonSaveList.FromFile(assetName).ToPolygonList();
                    mNonDisposableDictionary.Add(fullNameWithType, polygons);
                    return((T)((object)polygons));
                }

                #endregion

                #region AnimationChainList

                else if (typeof(T) == typeof(AnimationChainList))
                {
                    if (assetName.EndsWith("gif"))
                    {
#if WINDOWS_8 || UWP || DESKTOP_GL
                        throw new NotImplementedException();
#else
                        AnimationChainList acl = new AnimationChainList();
                        acl.Add(FlatRedBall.Graphics.Animation.AnimationChain.FromGif(assetName, this.mName));
                        acl[0].ParentGifFileName = assetName;
                        loadedAsset = acl;
#endif
                    }
                    else
                    {
                        loadedAsset =
                            AnimationChainListSave.FromFile(assetName).ToAnimationChainList(mName);
                    }

                    mNonDisposableDictionary.Add(fullNameWithType, loadedAsset);
                }

                #endregion

                else if (typeof(T) == typeof(Song))
                {
                    var loader = new SongLoader();
                    return((T)(object)loader.Load(assetName));
                }
#if MONOGAME
                else if (typeof(T) == typeof(SoundEffect))
                {
                    T soundEffect;

                    if (assetName.StartsWith(@".\") || assetName.StartsWith(@"./"))
                    {
                        soundEffect = base.Load <T>(assetName.Substring(2));
                    }
                    else
                    {
                        soundEffect = base.Load <T>(assetName);
                    }

                    return(soundEffect);
                }
#endif

                #region RuntimeCsvRepresentation

#if !SILVERLIGHT
                else if (typeof(T) == typeof(RuntimeCsvRepresentation))
                {
#if XBOX360
                    throw new NotImplementedException("Can't load CSV from file.  Try instead to use the content pipeline.");
#else
                    return((T)((object)CsvFileManager.CsvDeserializeToRuntime(assetName)));
#endif
                }
#endif


                #endregion

                #region SplineList

                else if (typeof(T) == typeof(List <Spline>))
                {
                    List <Spline> splineList = SplineSaveList.FromFile(assetName).ToSplineList();
                    mNonDisposableDictionary.Add(fullNameWithType, splineList);
                    object asObject = splineList;

                    return((T)asObject);
                }

                else if (typeof(T) == typeof(SplineList))
                {
                    SplineList splineList = SplineSaveList.FromFile(assetName).ToSplineList();
                    mNonDisposableDictionary.Add(fullNameWithType, splineList);
                    object asObject = splineList;

                    return((T)asObject);
                }

                #endregion

                #region BitmapFont

                else if (typeof(T) == typeof(BitmapFont))
                {
                    // We used to assume the texture is named the same as the font file
                    // But now FRB understands the .fnt file and gets the PNG from the font file
                    //string pngFile = FileManager.RemoveExtension(assetName) + ".png";
                    string fntFile = FileManager.RemoveExtension(assetName) + ".fnt";

                    BitmapFont bitmapFont = new BitmapFont(fntFile, this.mName);

                    object bitmapFontAsObject = bitmapFont;

                    return((T)bitmapFontAsObject);
                }

                #endregion


                #region Text

                else if (typeof(T) == typeof(string))
                {
                    return((T)((object)FileManager.FromFileText(assetName)));
                }

                #endregion

                #region Catch mistakes

#if DEBUG
                else if (typeof(T) == typeof(Spline))
                {
                    throw new Exception("Cannot load Splines.  Try using the List<Spline> type instead.");
                }
                else if (typeof(T) == typeof(Emitter))
                {
                    throw new Exception("Cannot load Emitters.  Try using the EmitterList type instead.");
                }
#endif

                #endregion

                #region else, exception!

                else
                {
                    throw new NotImplementedException("Cannot load content of type " +
                                                      typeof(T).AssemblyQualifiedName + " from file.  If you are loading " +
                                                      "through the content pipeline be sure to remove the extension of the file " +
                                                      "name.");
                }

                #endregion

                if (loadedAsset != null)
                {
                    lock (mDisposableDictionary)
                    {
                        // Multiple threads could try to load this content simultaneously
                        if (!mDisposableDictionary.ContainsKey(fullNameWithType))
                        {
                            mDisposableDictionary.Add(fullNameWithType, loadedAsset);
                        }
                    }
                }

                return((T)loadedAsset);
            }
        }
Esempio n. 9
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        public static List <string> GetNamedObjectsIn(string fileName)
        {
            string        extension    = FileManager.GetExtension(fileName);
            List <string> listToReturn = new List <string>();

            switch (extension)
            {
                #region case Scene (scnx)
            case "scnx":

                SpriteEditorScene ses = SpriteEditorScene.FromFile(fileName);

                for (int i = 0; i < ses.PositionedModelSaveList.Count; i++)
                {
                    listToReturn.Add(ses.PositionedModelSaveList[i].Name + " (PositionedModel)");
                }

                for (int i = 0; i < ses.SpriteFrameSaveList.Count; i++)
                {
                    listToReturn.Add(ses.SpriteFrameSaveList[i].ParentSprite.Name + " (SpriteFrame)");
                }

                for (int i = 0; i < ses.SpriteGridList.Count; i++)
                {
                    listToReturn.Add(ses.SpriteGridList[i].Name + " (SpriteGrid)");
                }

                for (int i = 0; i < ses.SpriteList.Count; i++)
                {
                    listToReturn.Add(ses.SpriteList[i].Name + " (Sprite)");
                }

                for (int i = 0; i < ses.TextSaveList.Count; i++)
                {
                    listToReturn.Add(ses.TextSaveList[i].Name + " (Text)");
                }
                break;
                #endregion

                #region case ShapeCollection (shcx)

            case "shcx":
                ShapeCollectionSave scs = ShapeCollectionSave.FromFile(fileName);

                for (int i = 0; i < scs.AxisAlignedCubeSaves.Count; i++)
                {
                    listToReturn.Add(scs.AxisAlignedCubeSaves[i].Name + " (AxisAlignedCube)");
                }
                for (int i = 0; i < scs.AxisAlignedRectangleSaves.Count; i++)
                {
                    listToReturn.Add(scs.AxisAlignedRectangleSaves[i].Name + " (AxisAlignedRectangle)");
                }
                for (int i = 0; i < scs.CircleSaves.Count; i++)
                {
                    listToReturn.Add(scs.CircleSaves[i].Name + " (Circle)");
                }
                for (int i = 0; i < scs.PolygonSaves.Count; i++)
                {
                    listToReturn.Add(scs.PolygonSaves[i].Name + " (Polygon)");
                }
                for (int i = 0; i < scs.SphereSaves.Count; i++)
                {
                    listToReturn.Add(scs.SphereSaves[i].Name + " (Sphere)");
                }
                break;

                #endregion

                #region NodeNetwork (nntx)
            case "nntx":
                NodeNetworkSave nns = NodeNetworkSave.FromFile(fileName);

                for (int i = 0; i < nns.PositionedNodes.Count; i++)
                {
                    listToReturn.Add(nns.PositionedNodes[i].Name + " (PositionedNode)");
                }

                break;
                #endregion

                #region EmitterList (emix)
            case "emix":
                EmitterSaveList esl = EmitterSaveList.FromFile(fileName);

                for (int i = 0; i < esl.emitters.Count; i++)
                {
                    listToReturn.Add(esl.emitters[i].Name + " (Emitter)");
                }

                break;

                #endregion

                #region Case AnimationChainList (achx)

            case "achx":
                AnimationChainListSave acls = AnimationChainListSave.FromFile(fileName);

                for (int i = 0; i < acls.AnimationChains.Count; i++)
                {
                    listToReturn.Add(acls.AnimationChains[i].Name + " (AnimationChain)");
                }
                break;
                #endregion

                #region Case SplineList (splx)
            case "splx":
                SplineSaveList ssl = SplineSaveList.FromFile(fileName);

                for (int i = 0; i < ssl.Splines.Count; i++)
                {
                    listToReturn.Add(ssl.Splines[i].Name + " (Spline)");
                }

                break;

                #endregion
            }

            return(listToReturn);
        }
Esempio n. 10
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        public static List <string> GetFilesReferencedByAsset(string file, bool readRecursively)
        {
            string fileExtension = FileManager.GetExtension(file);

            List <string> referencedFiles = null;           // = new List<string>();

            switch (fileExtension)
            {
                #region Scene (.scnx)

            case "scnx":

                SpriteEditorScene ses = SpriteEditorScene.FromFile(file);
                referencedFiles = ses.GetReferencedFiles(RelativeType.Absolute);
                break;

                #endregion

                #region Emitter List (.emix)

            case "emix":
                EmitterSaveList esl = EmitterSaveList.FromFile(file);
                referencedFiles = esl.GetReferencedFiles(RelativeType.Absolute);
                break;

                #endregion

                #region SpriteRig (.srgx)

            case "srgx":
                SpriteRigSave srs = SpriteRigSave.FromFile(file);
                referencedFiles = srs.GetReferencedFiles(RelativeType.Absolute);
                break;

                #endregion

                #region AnimationChain List

            case "achx":
                AnimationChainListSave acls = AnimationChainListSave.FromFile(file);
                referencedFiles = acls.GetReferencedFiles(RelativeType.Absolute);
                break;

                #endregion

                #region Bitmap Font Generator Config File (.bmfc)

            case "bmfc":

                referencedFiles = new List <string>();

                // These are only referenced IF they actually exist
                string referencedFileToAdd = FileManager.RemoveExtension(file) + ".png";
                if (FileManager.FileExists(referencedFileToAdd))
                {
                    referencedFiles.Add(referencedFileToAdd);
                }

                referencedFileToAdd = FileManager.RemoveExtension(file) + ".fnt";
                if (FileManager.FileExists(referencedFileToAdd))
                {
                    referencedFiles.Add(referencedFileToAdd);
                }
                break;

                #endregion

                #region X File (.x)

            case "x":
                referencedFiles = GetTextureReferencesInX(file);
                break;

                #endregion

                #region WME File (.wme)
            case "wme":
                referencedFiles = new List <string>();
                WMELoader.GetReferencedFiles(file, referencedFiles, RelativeType.Absolute);

                break;

                #endregion

                #region Spline List (.slpx) - falls to default

            case "splx":

                #endregion
            default:
                referencedFiles = new List <string>();
                break;
            }

            if (readRecursively)
            {
                for (int i = referencedFiles.Count - 1; i > -1; i--)
                {
                    referencedFiles.AddRange(GetFilesReferencedByAsset(referencedFiles[i], true));
                }
            }

            // Files may include "../", so let's get rid of that stuff
            for (int i = 0; i < referencedFiles.Count; i++)
            {
                referencedFiles[i] = FileManager.Standardize(referencedFiles[i], "", false);
            }


            return(referencedFiles);
        }
Esempio n. 11
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        public static void GetFilesReferencedByAsset(string fileName, TopLevelOrRecursive topLevelOrRecursive, List <string> referencedFiles)
        {
            List <string> newReferencedFiles = new List <string>();

            if (!CanFileReferenceOtherFiles(fileName))
            {
                return;
            }
            else if (!FileManager.FileExists(fileName))
            {
                throw new FileNotFoundException("Could not find file " + fileName, fileName);
            }
            else
            {
                string fileExtension = FileManager.GetExtension(fileName);

                switch (fileExtension)
                {
                    #region Scene (.scnx)

                case "scnx":

                    SceneSave ses = SceneSave.FromFile(fileName);
                    try
                    {
                        newReferencedFiles = ses.GetReferencedFiles(RelativeType.Absolute);
                    }
                    catch (InvalidOperationException e)
                    {
                        MessageBox.Show("There is an invalid file reference in the file\n\n" +
                                        fileName +
                                        "\n\nGlue will skip this file.  You should investigate this file in a text editor " +
                                        "to identify the issue.\n\nAdditional error information:\n\n" + e.ToString());
                    }
                    break;

                    #endregion

                    #region Emitter List (.emix)

                case "emix":
                    EmitterSaveList esl = EmitterSaveList.FromFile(fileName);
                    newReferencedFiles = esl.GetReferencedFiles(RelativeType.Absolute);
                    break;

                    #endregion

                    #region AnimationChain List

                case "achx":
                    AnimationChainListSave acls = AnimationChainListSave.FromFile(fileName);
                    newReferencedFiles = acls.GetReferencedFiles(RelativeType.Absolute);
                    break;

                    #endregion

                    #region X File (.x)

                case "x":
                    newReferencedFiles = GetTextureReferencesInX(fileName);
                    break;

                    #endregion

                    #region Spline List (.slpx) - falls to default

                case "splx":

                    #endregion

                    #region Font File (.fnt)
                case "fnt":
                    newReferencedFiles = GetTextureReferencesInFnt(fileName);

                    break;

                    #endregion
                default:

                    break;
                }

                // We still want to construct as good of a reference structure as possible
                // even if there are missing files.  Therefore, we'll just keep track of errors and report them
                // at the end of the method
                bool   didErrorOccur = false;
                string errorMessage  = "";
                if (topLevelOrRecursive == TopLevelOrRecursive.Recursive)
                {
                    for (int i = newReferencedFiles.Count - 1; i > -1; i--)
                    {
                        // If this file can't reference other files, no need to even do a file check or throw errors.
                        if (CanFileReferenceOtherFiles(newReferencedFiles[i]) == true)
                        {
                            if (File.Exists(newReferencedFiles[i]))
                            {
                                try
                                {
                                    GetFilesReferencedByAsset(newReferencedFiles[i], topLevelOrRecursive, newReferencedFiles);
                                }
                                catch (Exception e)
                                {
                                    didErrorOccur = true;
                                    errorMessage += e.Message;
                                }
                            }
                            else
                            {
                                didErrorOccur = true;
                                errorMessage += "Could not find the file " + newReferencedFiles[i] +
                                                " which is referenced in the file " + fileName + "\n";
                            }
                        }
                    }
                }

                // Files may include "../", so let's get rid of that stuff
                for (int i = 0; i < newReferencedFiles.Count; i++)
                {
                    newReferencedFiles[i] = FileManager.Standardize(newReferencedFiles[i], "", false);
                }

                referencedFiles.AddRange(newReferencedFiles);

                if (didErrorOccur)
                {
                    throw new Exception(errorMessage);
                }
            }
        }
        object GetBurstParticleCount()
        {
            EmitterSaveList esl = EmitterSaveList.FromFile(ProjectManager.MakeAbsolute(((ReferencedFileSave)Instance).Name));

            return(esl.GetBurstParticleCount());
        }
Esempio n. 13
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        public void LoadEmitters(string fileName)
        {
            #region Clear all Emitters in memory
            while (AppState.Self.Emitters.Count != 0)
            {
                SpriteManager.RemoveEmitter(AppState.Self.Emitters[0]);
            }

            AppState.Self.CurrentEmitter = null;

            #endregion

            #region Load the Emitters and add them to the SpriteManager

            EmitterSaveList emitterSaveList = EmitterSaveList.FromFile(fileName);

            AppState.Self.Emitters = emitterSaveList.ToEmitterList(AppState.Self.PermanentContentManager);

            foreach (Emitter emitter in AppState.Self.Emitters)
            {
                SpriteManager.AddEmitter(emitter);
                ShapeManager.AddPolygon(emitter.EmissionBoundary);
            }

            CurrentEmixFileName = FileManager.RemoveExtension(fileName);
            #endregion

            bool haveAttachments = false;

#if FRB_MDX
            FlatRedBallServices.Owner.Text = "ParticleEditor - Currently editing " + CurrentEmixFileName;
#else
            FlatRedBallServices.Game.Window.Title = "ParticleEditor - Currently editing " + CurrentEmixFileName;
#endif

            for (int i = 0; i < AppState.Self.Emitters.Count; i++)
            {
                if (emitterSaveList.emitters[i].ParentSpriteName != null)
                {
                    // see if the emitter exists in the gameData.emitterArray and set the attachments.  If not, then
                    // we need to set haveAttachments to true, indicating there are attachments to .scn Sprites
                    Emitter e = AppState.Self.Emitters.FindWithNameContaining(emitterSaveList.emitters[i].ParentSpriteName);
                    if (e != null)
                    {
                        AppState.Self.Emitters[i].AttachTo(e, false);
                    }
                    else
                    {
                        haveAttachments = true;
                    }
                }
            }


            // TODO:  Handle when the ParticleEditor can't find attachments.

            if (haveAttachments)
            {
                EditorData.lastLoadedFile = emitterSaveList;

                if (EditorData.Scene == null || EditorData.Scene.Sprites.Count == 0)
                {
                    MultiButtonMessageBox mbmb = GuiManager.AddMultiButtonMessageBox();
                    mbmb.Name = ".emi attachments found";
                    mbmb.Text = fileName + " has one or more attachments.  There are no " +
                                "Sprites loaded.  What would you like to do with the attachment information?";

                    mbmb.ScaleX = 15;

                    mbmb.AddButton("Forget all attachment information.", new GuiMessage(FileMenuWindow.ForgetAttachmentInfo));
                    mbmb.AddButton("Remember attachment information, I will load a .scnx file later.", new GuiMessage(FileMenuWindow.RememberAttachmentInfo));
                    mbmb.AddButton("Manually search for .scnx file now.", new GuiMessage(FileMenuWindow.LoadScnxButtonClick));

                    mbmb.AddButton("Automatically search for .scnx with Sprites matching attachments.", new GuiMessage(FileMenuWindow.AutoSearchScn));
                }
                else
                {
                    FileMenuWindow.AttemptEmitterAttachment("");
                }
            }

            string settingsFileName = FileManager.RemoveExtension(fileName) + ".ess";

            bool doesSettingsFileExist = System.IO.File.Exists(settingsFileName);

            if (doesSettingsFileExist)
            {
                EmitterEditorSettingsSave settings = EmitterEditorSettingsSave.Load(settingsFileName);

                settings.Camera.SetCamera(Camera.Main);

                if (settings.Camera.OrthogonalHeight < 0)
                {
                    Camera.Main.UsePixelCoordinates();
                }
                else
                {
                    Camera.Main.FixAspectRatioYConstant();
                }
            }
        }