public EmitRules(double degrees, int interval, float scale, float speed, EmitDirectionMode mode = EmitDirectionMode.Fixed, int particleLifetime = 100) { emitDegrees = degrees; this.range = Vector2.Zero; this.interval = interval; this.speed = speed; this.scale = scale; this.mode = mode; this.particleLifetime = particleLifetime; }
public EmitRules(int interval, float scale, float speed, EmitDirectionMode mode = EmitDirectionMode.Random, int particleLifetime = 100) { this.emitDegrees = 0; this.range = Vector2.Zero; this.interval = interval; this.scale = scale; this.speed = speed; this.mode = mode; this.particleLifetime = particleLifetime; }