void OnMouseOver() { if (Input.GetMouseButtonDown(1)) { MC.getDataJockey().UpdateSong(null, row, rowIndex, "DELETE_BLOCK"); Destroy(gameObject); } }
void OnMouseOver() { if (Input.GetMouseButtonDown(0)) { if (!EventSystem.current.IsPointerOverGameObject()) { m_Renderer.material.color = Color.green; if (MC.getDataJockey().IsSongLoaded()) { Block current = MC.getBlockManager().placeCellBlock(m_Position, row, rowIndex); MC.getDataJockey().UpdateSong(current, row, rowIndex, "ADD_BLOCK"); } } } else if (Input.GetMouseButtonUp(0)) { //m_Renderer.material = Resources.Load<Material>("Materials/Blocks" + MC.getBlockManager().GetCurrentlySelected().getMaterial()); } }
void OnTriggerEnter(Collider target) { if (target.gameObject.tag.Equals("Block")) { // get cellblock from target collider CellBlock c = target.gameObject.GetComponent <CellBlock>(); ToggleCellLight(c, true); // only play sound if this is a new row if (c.row > currentRow) { currentRow = c.row; Debug.Log(currentRow); // get all music blocks in current row and play simultaneously Block[] blocks = MC.getDataJockey().GetAllBlocksInRow(c.row); Block loop = CheckForLoop(blocks); if (loop != null) { Debug.Log("Found a loop block!"); // IF the loop has been set to complete and this is a NEW loop block, start a new loop if (loopCompleted && loop != loopTail && loop != loopHead) { ResetLoop(); } if (loopTail == null) { loopTail = loop; } // the loop is only complete IF : // current loop block is not loop head or tail if (!loopCompleted && loop != loopTail && loopHead == null) { Debug.Log("Returning to loop tail..."); loopHead = loop; // take the music wall back to position of previous loop block transform.position = new Vector3(loopTail.x, transform.position.y, transform.position.z); currentRow = -1; // loop is now complete loopCompleted = true; } } PlayNotes(blocks); } } }
public void ExitButtonPressed() { Debug.Log("Exiting..."); // if exit button is pressed and main menu is loaded, quit the game. // otherwise quit the song and return to main menu. if (mainButtonsCanvasGroup.alpha == 1f) { Debug.Log("quitting game"); Application.Quit(); } else { Debug.Log("first erase all spawned cell blocks, unload song from data, then show main menu - also change title header"); MC.getDataJockey().UnloadSong(); MC.getBlockManager().CleanUpCellBlocks(); ShowMainMenu(); UnloadExistingSongs(); TitleHeader.text = "cloudsynth"; } }