Esempio n. 1
0
        public static void Postfix(FejdStartup __instance)
        {
            var mainGui = __instance.m_mainMenu;

            guiBundle = guiBundle ?? EmbeddedAsset.LoadAssetBundle("Assets.valheimtwitchgui");
            var prefab = guiBundle.LoadAsset <GameObject>("Valheim Twitch GUI");

            gui = UnityEngine.Object.Instantiate(prefab);
            gui.transform.SetParent(mainGui.transform);

            guiScript = gui.GetComponent <ValheimTwitchGUIScript>();

            guiScript.mainButton.OnClick(() => OnMainButtonClick());
            guiScript.refreshRewardButton.OnClick(() => {
                Plugin.Instance.UpdateRwardsList();
                UpdateRewardGrid();
            });

            guiScript.rewardSettings.OnSettingsChanged += OnRewardSettingschanged;
            guiScript.addRewardForm.OnSave             += OnNewRewardSave;

            UpdateMainButonText();
            UpdateRewardGrid();
            ShowUpdatePanel();
            LoadShortcuts();
        }
Esempio n. 2
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            private static void Postfix(ref Minimap __instance)
            {
                if (Configuration.Current.Map.IsEnabled)
                {
                    Minimap_AddPin_Patch.shareablePins = new List <Minimap.PinType>()
                    {
                        Minimap.PinType.Icon0, Minimap.PinType.Icon1, Minimap.PinType.Icon2,
                        Minimap.PinType.Icon3, Minimap.PinType.Icon4
                    };
                    GameObject iconPanelOld = GameObjectAssistant.GetChildComponentByName <Transform>("IconPanel", __instance.m_largeRoot).gameObject;
                    for (int i = 0; i < 5; i++)
                    {
                        GameObjectAssistant.GetChildComponentByName <Transform>("Icon" + i.ToString(), iconPanelOld).gameObject.SetActive(false);
                    }
                    GameObjectAssistant.GetChildComponentByName <Transform>("Bkg", iconPanelOld).gameObject.SetActive(false);
                    iconPanelOld.SetActive(false);
                    __instance.m_nameInput.gameObject.SetActive(false);
                    if (mapPinBundle == null)
                    {
                        mapPinBundle = AssetBundle.LoadFromStream(EmbeddedAsset.LoadEmbeddedAsset("Assets.Bundles.map-pin-ui"));
                    }
                    GameObject pinEditorPanelParent = mapPinBundle.LoadAsset <GameObject>("MapPinEditor");
                    pinEditorPanel = GameObject.Instantiate(pinEditorPanelParent.transform.GetChild(0).gameObject);
                    pinEditorPanel.transform.SetParent(__instance.m_largeRoot.transform, false);
                    pinEditorPanel.SetActive(false);

                    pinName = pinEditorPanel.GetComponentInChildren <InputField>();
                    if (pinName != null)
                    {
                        Debug.Log("Pin Name loaded properly");
                    }
                    Minimap theInstance = __instance;
                    GameObjectAssistant.GetChildComponentByName <Transform>("OK", pinEditorPanel).gameObject.GetComponent <Button>().onClick.AddListener(delegate { AddPin(ref theInstance); });
                    GameObjectAssistant.GetChildComponentByName <Transform>("Cancel", pinEditorPanel).gameObject.GetComponent <Button>().onClick.AddListener(delegate { Minimap.instance.m_wasFocused = false; pinEditorPanel.SetActive(false); });
                    iconSelected = pinEditorPanel.GetComponentInChildren <Dropdown>();
                    iconSelected.options.Clear();
                    int           ind  = 0;
                    List <string> list = new List <string> {
                        "Fire", "Home", "Hammer", "Circle", "Rune"
                    };
                    foreach (string option in list)
                    {
                        iconSelected.options.Add(new Dropdown.OptionData(option, Minimap.instance.m_icons[ind].m_icon));
                        ind++;
                    }
                    if (iconSelected != null)
                    {
                        Debug.Log("Dropdown loaded properly");
                    }
                    sharePin = pinEditorPanel.GetComponentInChildren <Toggle>();
                    if (sharePin != null)
                    {
                        Debug.Log("Share pin loaded properly");
                    }
                    if (!Configuration.Current.Map.shareablePins || Configuration.Current.Map.shareAllPins)
                    {
                        sharePin.gameObject.SetActive(false);
                    }
                }
            }
        public static void Load()
        {
            //Load the logo from embedded asset
            Stream    logoStream  = EmbeddedAsset.LoadEmbeddedAsset("Assets.logo.png");
            Texture2D logoTexture = LoadPng(logoStream);

            VPlusLogoSprite = Sprite.Create(logoTexture, new Rect(0, 0, logoTexture.width, logoTexture.height), new Vector2(0.5f, 0.5f));
            logoStream.Dispose();
        }
Esempio n. 4
0
 public static void Load()
 {
     norseFont = Resources.FindObjectsOfTypeAll <Font>().FirstOrDefault(fnt => fnt.name == "Norse");
     //norseFont = Resources.FindObjectsOfTypeAll<Font>().FirstOrDefault(fnt => fnt.name == "Arial");
     modSettingsBundle      = AssetBundle.LoadFromStream(EmbeddedAsset.LoadEmbeddedAsset("Assets.Bundles.settings-ui"));
     modSettingsPanelCloner = modSettingsBundle.LoadAsset <GameObject>("Mod Settings");
     enableToggle           = modSettingsBundle.LoadAsset <GameObject>("Toggle_Enable");
     uiTooltipPrefab        = modSettingsBundle.LoadAsset <GameObject>("SettingsTooltip");
     keycodeNames           = Enum.GetNames(typeof(KeyCode));
     modSettingsPanelCloner.SetActive(false);
 }
Esempio n. 5
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        public static void Postfix(Player __instance, ref HashSet <string> ___m_shownTutorials)
        {
            // Remove old custom tutorial messages
            int count = ___m_shownTutorials.Count;

            ___m_shownTutorials.RemoveWhere(hash => hash.StartsWith(Plugin.GUID));

            UnityEngine.Debug.Log($"Removed {count - ___m_shownTutorials.Count} messages");

            audioSource = __instance.gameObject.AddComponent <AudioSource>();
            whistleClip = EmbeddedAsset.LoadAudioClip("Assets.calling-whistle.wav");

            Log.Info($"Audio time {audioSource.time}");
        }
Esempio n. 6
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        public static void Load()
        {
            //Load the logo from embedded asset
            Stream    logoStream  = EmbeddedAsset.LoadEmbeddedAsset("Assets.logo.png");
            Texture2D logoTexture = Helper.LoadPng(logoStream);

            VPlusLogoSprite = Sprite.Create(logoTexture, new Rect(0, 0, logoTexture.width, logoTexture.height), new Vector2(0.5f, 0.5f));
            logoStream.Dispose();

            //Load the banner from embedded asset
            Stream    bannerStream  = EmbeddedAsset.LoadEmbeddedAsset("Assets.ZapHosting.png");
            Texture2D bannerTexture = Helper.LoadPng(bannerStream);

            VPlusBannerSprite = Sprite.Create(bannerTexture, new Rect(0, 0, bannerTexture.width, bannerTexture.height), new Vector2(0.5f, 0.5f));
            bannerStream.Dispose();

            //Load the bannerfrom embedded asset
            Stream    bannerHoverStream  = EmbeddedAsset.LoadEmbeddedAsset("Assets.ZapHosting_hover.png");
            Texture2D bannerHoverTexture = Helper.LoadPng(bannerHoverStream);

            VPlusBannerHoverSprite = Sprite.Create(bannerHoverTexture, new Rect(0, 0, bannerHoverTexture.width, bannerHoverTexture.height), new Vector2(0.5f, 0.5f));
            bannerHoverStream.Dispose();
        }