public VoteBall(Vector p, CanvasController CC, Color c, int R, bool yn, bool vB, string text) { fill = new SolidColorBrush() { Color = c }; Title = new TextBlock() { Text = text, FontFamily = new FontFamily("Segoe UI"), FontSize = 20, TextAlignment = System.Windows.TextAlignment.Center, Foreground = Brushes.Black }; this.position = p; this.CanvasCtrl = CC; this._radius = R; this.yes = yn; this.voteBool = vB; this.selectedBall = null; this.ballClicked = false; this.safeZoneT = 0; this.Title.Visibility = Visibility.Hidden; Ellipse = new Ellipse() { Fill = fill, }; Ellipse.AddHandler(TouchExtensions.TapGestureEvent, new RoutedEventHandler(Ellipse_TapGestureEvent)); }
/** * Erstellt alle Felder im Grid (müssen Studis selbst machen aber mit Hilfestellung) */ public void createFields() { // Hinweis: Die Anzahl der Reihen und Spalten im Grid können mittels Field.RowDefinitions.Count bzw. FieldColumnDefinitions.Count abgeholt werden for (int row = 0; row < Field.RowDefinitions.Count; row++) { for (int column = 0; column < Field.ColumnDefinitions.Count; column++) { // [3] Neues Münzfeld erstellen (Klasse Ellipse verwenden) Ellipse current = new Ellipse(); // [4] Hintergrundfarbe des Münzfeldes auf neutrale Farbe (z.B. Weiß) setzen (Achtung. Bei Ellipse ist die Eigenschaft der Hintergrundfarbe "Fill") current.Fill = System.Windows.Media.Brushes.White; // [5] Münzfeld in der entsprechenden Zeile und Spalte platzieren sowie Rahmenstärke vorgeben (Vorgegeben) current.SetValue(Grid.RowProperty, row); current.SetValue(Grid.ColumnProperty, column); current.Margin = new Thickness(5); // [6] Klick Methode hinzufügen current.AddHandler(MouseLeftButtonDownEvent, new RoutedEventHandler(SlotClicked)); // [7] Münzfelder dem Spielfeld (Grid) hinzufügen Field.Children.Add(current); } } }
public IdeaBall(Vector Position, Vector Velocity, Canvas mainCanvas, int rad, Color c, CanvasController CC, String text) { random = new Random(); fill = new SolidColorBrush() { Color = c }; this.Velocity = Velocity; this.Position = Position; this.mainCanvas = mainCanvas; this.IsTouched = false; this.timerReset = 0; this.affectedByGravity = true; this.CanvasCtrl = CC; this.runHandler = true; this.text = text; this.transformGroup = new TransformGroup(); this.rotation = new RotateTransform(0); this.transformGroup.Children.Add(this.rotation); Ellipse = new Ellipse() { Fill = fill, }; Title = new TextBlock() { Text = text, FontFamily = new FontFamily("Segoe UI"), FontSize = 20, IsHitTestVisible = false, TextAlignment = System.Windows.TextAlignment.Center }; Radius = rad; timer.Elapsed += new ElapsedEventHandler(Ellipse_HoldGestureEvent); timer.Interval = 1000; pulseTimer.Elapsed += new ElapsedEventHandler(Ellipse_ClickedFeedbackEvent); pulseTimer.Interval = 125; Ellipse.IsManipulationEnabled = true; this.Ellipse.RenderTransform = this.transformGroup; Ellipse.TouchDown += new System.EventHandler <System.Windows.Input.TouchEventArgs>(Ellipse_TouchDown); Ellipse.TouchMove += new System.EventHandler <System.Windows.Input.TouchEventArgs>(Ellipse_TouchMove); Ellipse.TouchLeave += new System.EventHandler <System.Windows.Input.TouchEventArgs>(Ellipse_TouchLeave); Ellipse.AddHandler(TouchExtensions.TapGestureEvent, new RoutedEventHandler(Ellipse_TapGestureEvent)); Ellipse.ManipulationStarting += this.TouchableThing_ManipulationStarting; Ellipse.ManipulationDelta += this.TouchableThing_ManipulationDelta; Ellipse.ManipulationInertiaStarting += this.TouchableThing_ManipulationInertiaStarting; }
private void randomCircle() { Random r = new Random(); int cx = r.Next() % x; int cy = r.Next() % y; int cr = r.Next() % 500 + 50; baseCanvas.Children.Clear(); Ellipse e = new Ellipse(); e.Height = cr; e.Width = cr; e.Stroke = new SolidColorBrush(Color.FromArgb((byte)(r.Next() % 200), (byte)(r.Next() % 200), (byte)(r.Next() % 200), (byte)(r.Next() % 200))); e.Fill = new SolidColorBrush(Color.FromArgb((byte)(r.Next() % 200), (byte)(r.Next() % 200), (byte)(r.Next() % 200), (byte)(r.Next() % 200))); e.SetValue(Canvas.LeftProperty, (double)cx); e.SetValue(Canvas.TopProperty, (double)cy); e.AddHandler(Button.MouseLeftButtonDownEvent, new MouseButtonEventHandler(e_MouseLeftButtonDown), true); baseCanvas.Children.Add(e); }
void OnLoad(object sender, RoutedEventArgs e) { //<SnippetToolTipCode> //Create an ellipse that will have a //ToolTip control. Ellipse ellipse1 = new Ellipse(); ellipse1.Height = 25; ellipse1.Width = 50; ellipse1.Fill = Brushes.Gray; ellipse1.HorizontalAlignment = HorizontalAlignment.Left; //Create a tooltip and set its position. //<SnippetToolTipControlPlacement> ToolTip tooltip = new ToolTip(); tooltip.Placement = PlacementMode.Right; tooltip.PlacementRectangle = new Rect(50, 0, 0, 0); tooltip.HorizontalOffset = 10; tooltip.VerticalOffset = 20; //</SnippetToolTipControlPlacement> //Create BulletDecorator and set it //as the tooltip content. BulletDecorator bdec = new BulletDecorator(); Ellipse littleEllipse = new Ellipse(); littleEllipse.Height = 10; littleEllipse.Width = 20; littleEllipse.Fill = Brushes.Blue; bdec.Bullet = littleEllipse; TextBlock tipText = new TextBlock(); tipText.Text = "Uses the ToolTip class"; bdec.Child = tipText; tooltip.Content = bdec; //set tooltip on ellipse ellipse1.ToolTip = tooltip; //</SnippetToolTipCode> stackPanel_1_1.Children.Add(ellipse1); //set event handlers for the Opened and Closed events //<SnippetToolTipEventHandlers> tooltip.Opened += new RoutedEventHandler(whenToolTipOpens); tooltip.Closed += new RoutedEventHandler(whenToolTipCloses); //</SnippetToolTipEventHandlers> //set drop shadow effect //<SnippetToolTipHasDropShadow> tooltip.HasDropShadow = false; //</SnippetToolTipHasDropShadow> /////////////////////////////////////////////////////////////////////// //<SnippetNoToolTipCode> //Create and Ellipse with the BulletDecorator as //the tooltip Ellipse ellipse2 = new Ellipse(); ellipse2.Name = "ellipse2"; this.RegisterName(ellipse2.Name, ellipse2); ellipse2.Height = 25; ellipse2.Width = 50; ellipse2.Fill = Brushes.Gray; ellipse2.HorizontalAlignment = HorizontalAlignment.Left; //set tooltip timing ToolTipService.SetInitialShowDelay(ellipse2, 1000); ToolTipService.SetBetweenShowDelay(ellipse2, 2000); ToolTipService.SetShowDuration(ellipse2, 7000); //set tooltip placement //<SnippetNonToolTipControlPlacement> //<SnippetSetPlacement> ToolTipService.SetPlacement(ellipse2, PlacementMode.Right); //</SnippetSetPlacement> //<SnippetSetPlacementRectangle> ToolTipService.SetPlacementRectangle(ellipse2, new Rect(50, 0, 0, 0)); //</SnippetSetPlacementRectangle> //<SnippetSetHorizontalOffset> ToolTipService.SetHorizontalOffset(ellipse2, 10.0); //</SnippetSetHorizontalOffset> //<SnippetSetVerticalOffset> ToolTipService.SetVerticalOffset(ellipse2, 20.0); //</SnippetSetVerticalOffset> //</SnippetNonToolTipControlPlacement> //<SnippetSetHasDropShadow> ToolTipService.SetHasDropShadow(ellipse2, false); //</SnippetSetHasDropShadow> //<SnippetSetIsEnabled> ToolTipService.SetIsEnabled(ellipse2, true); //</SnippetSetIsEnabled> //<SnippetSetShowOnDisabled> ToolTipService.SetShowOnDisabled(ellipse2, true); //</SnippetSetShowOnDisabled> //<SnippetToolTipServiceEventHandlers> ellipse2.AddHandler(ToolTipService.ToolTipOpeningEvent, new RoutedEventHandler(whenToolTipOpens)); ellipse2.AddHandler(ToolTipService.ToolTipClosingEvent, new RoutedEventHandler(whenToolTipCloses)); //</SnippetToolTipServiceEventHandlers> //define tooltip content //<SnippetSetToolTip> BulletDecorator bdec2 = new BulletDecorator(); Ellipse littleEllipse2 = new Ellipse(); littleEllipse2.Height = 10; littleEllipse2.Width = 20; littleEllipse2.Fill = Brushes.Blue; bdec2.Bullet = littleEllipse2; TextBlock tipText2 = new TextBlock(); tipText2.Text = "Uses the ToolTipService class"; bdec2.Child = tipText2; //<SnippetSetToolTip2> ToolTipService.SetToolTip(ellipse2, bdec2); //</SnippetSetToolTip2> stackPanel_1_2.Children.Add(ellipse2); //</SnippetSetToolTip> //</SnippetNoToolTipCode> }
private void DrawCircels() { gameGrid1.Children.Clear(); gameGrid2.Children.Clear(); blackDeadArea.Children.Clear(); whiteDeadArea.Children.Clear(); { int k = 0; for (int i = 0; i < _board.GameBoard.Count(); i++) { if (i > 11) { k++; } if (_board.GameBoard[i].Count > 0) { if (i <= 11) { int n = 0; foreach (var item in _board.GameBoard[i]) { Ellipse el = new Ellipse(); if (item.Color == "Black") { el.Fill = new SolidColorBrush(Colors.Black); } else { el.Fill = new SolidColorBrush(Colors.White); } if (item.IsSelected == true) { el.Stroke = new SolidColorBrush(Colors.Yellow); el.StrokeThickness = 3; } else { el.Stroke = null; } el.Height = 45; el.Width = 45; el.HorizontalAlignment = HorizontalAlignment.Center; el.Name = $"{i}_{n}"; el.AddHandler(TappedEvent, new TappedEventHandler(Ellipse_Tapped), true); _circels.Add(el); if (i == 6) { el.HorizontalAlignment = HorizontalAlignment.Left; } Grid.SetColumn(el, 11 - i); Grid.SetRow(el, n); gameGrid1.Children.Add(el); n++; } } if (i > 11) { if (_board.GameBoard[i].Count > 0) { int n = 6; foreach (var item in _board.GameBoard[i]) { Ellipse el = new Ellipse(); if (item.Color == "Black") { el.Fill = new SolidColorBrush(Colors.Black); } else { el.Fill = new SolidColorBrush(Colors.White); } if (item.IsSelected == true) { el.Stroke = new SolidColorBrush(Colors.Yellow); el.StrokeThickness = 3; } else { el.Stroke = null; } el.Height = 45; el.Width = 45; el.HorizontalAlignment = HorizontalAlignment.Center; el.Name = $"{i}_{n}"; el.AddHandler(TappedEvent, new TappedEventHandler(Ellipse_Tapped), true); _circels.Add(el); if (i == 17) { el.HorizontalAlignment = HorizontalAlignment.Left; } Grid.SetColumn(el, k - 1); Grid.SetRow(el, n); gameGrid2.Children.Add(el); n--; } } } } } int index = 0; foreach (var item in _currnetPlayer.NumOfDeadCircels) { Ellipse el = new Ellipse(); if (item.Color == "Black") { el.Fill = new SolidColorBrush(Colors.Black); } else { el.Fill = new SolidColorBrush(Colors.White); } if (item.IsSelected == true) { el.Stroke = new SolidColorBrush(Colors.Yellow); el.StrokeThickness = 3; } else { el.Stroke = null; } el.Height = 45; el.Width = 45; el.HorizontalAlignment = HorizontalAlignment.Center; el.Name = $"dead{index}"; _circels.Add(el); el.AddHandler(TappedEvent, new TappedEventHandler(Ellipse_Tapped), true); Grid.SetColumn(el, index); Grid.SetRow(el, index); if (_currnetPlayer.Color == "Black") { blackDeadArea.Children.Add(el); } else { whiteDeadArea.Children.Add(el); } index++; } foreach (var item in _secondPlayer.NumOfDeadCircels) { Ellipse el = new Ellipse(); if (item.Color == "Black") { el.Fill = new SolidColorBrush(Colors.Black); } else { el.Fill = new SolidColorBrush(Colors.White); } if (item.IsSelected == true) { el.Stroke = new SolidColorBrush(Colors.Yellow); el.StrokeThickness = 3; } else { el.Stroke = null; } el.Height = 45; el.Width = 45; el.HorizontalAlignment = HorizontalAlignment.Center; el.Name = $"dead{index}"; _circels.Add(el); el.AddHandler(TappedEvent, new TappedEventHandler(Ellipse_Tapped), true); Grid.SetColumn(el, index); Grid.SetRow(el, index); if (_secondPlayer.Color == "Black") { blackDeadArea.Children.Add(el); } else { whiteDeadArea.Children.Add(el); } index++; } } }