Esempio n. 1
0
        void OnGUI()
        {
            GUILayout.Label("Create Asset Bundle");
            GUILayout.TextArea(infoText);
            GUILayout.Space(8);

            if (string.IsNullOrEmpty(bundleName))
            {
                bundleName = PlayerSettings.productName;
            }
            if (string.IsNullOrEmpty(bundleVariant))
            {
                bundleVariant = PlayerSettings.bundleVersion;
            }

            bundleName    = EditorGUILayout.TextField("Bundle Name", bundleName);
            bundleVariant = EditorGUILayout.TextField("Bundle Variant", bundleVariant);

            //if (GUILayout.Button("Asset Bundle")) {
            //    BuildAllAssetBundles();
            //}

            if (GUILayout.Button("Unity Package"))
            {
                CreateUnityPackage();
            }

            if (shallowBuild)
            {
                if (GUILayout.Button("Create Config"))
                {
                    ElevenConfig.GetEditorProjectConfig("Shallow Games", "Assets/ElevenEleven/Resources");
                }

                if (GUILayout.Button("Import All Game Configs"))
                {
                    ElevenConfig.UpdateProjectFromGames();
                }

                bool partyBuild = false;
                bool newValue   = GUILayout.Toggle(partyBuild, "Party Build?");
                if (partyBuild != newValue)
                {
                    if (newValue)
                    {
                    }
                    else
                    {
                    }
                }
            }
        }
Esempio n. 2
0
        public static void NewGame(ElevenConfig currentGame)
        {
            Reset();
            foreach (var playerID in PlayerManager.players.Keys)
            {
                if (!scores.ContainsKey(playerID))
                {
                    scores.Add(playerID, new PlayerScore(playerID));
                }
            }

            Config.Instance.activeGame = currentGame;
            SceneLoader.Instance.Load(currentGame.mainGameScene, false);
        }