Esempio n. 1
0
    public IEnumerator ElevatorMethod2() // SEQUENCE 28
    {
        JanitorAttackOnElevator -= ElevatorMethod2;
        yield return(new WaitForSeconds(0.2f));

        AudioSource aSourcePlayer  = FindObjectOfType <PlayerController>().gameObject.GetComponent <AudioSource>();
        float       originalVolume = aSourcePlayer.volume;

        // ELEVATOR STARTS
        aSourcePlayer.PlayOneShot(Sons.instance.ElevadorInicio, aSourcePlayer.volume);
        yield return(new WaitForSeconds(Sons.instance.ElevadorInicio.length));

        LightManager.instance.SetLightState(1, true);
        JanitorSpawner.instance.SpawnJanitorInFrontOfElevator();

        // ELEVATOR STOPS
        secondFloorElevatorPanel2.elevator.limitL    = -0.04f;
        secondFloorElevatorPanel2.elevator.limitR    = 0.04f;
        secondFloorElevatorPanel2.elevator.activated = true;

        // JANITOR ATTACK
        aSourcePlayer.clip = (Sons.instance.MusicaDesespero1);
        aSourcePlayer.Play();
        aSourcePlayer.PlayOneShot(Sons.instance.PaBatendoelevador, aSourcePlayer.volume);
        yield return(new WaitForSeconds(1));

        aSourcePlayer.PlayOneShot(Sons.instance.PaDebatendoelevador, aSourcePlayer.volume);

        // ELEVATOR GOES AWAY
        yield return(new WaitForSeconds(4));

        secondFloorElevatorPanel2.elevator.activated = false;
        aSourcePlayer.PlayOneShot(Sons.instance.ElevadorMovimentaçao, aSourcePlayer.volume);
        yield return(new WaitForSeconds(0.1f));

        DestroyObject(FindObjectOfType <JanitorController>().gameObject);

        // ELEVATOR OPENS
        StartCoroutine(FindObjectOfType <PlayerController>().AudioSourceFade(false, 4, 0));
        yield return(new WaitForSeconds(4));

        aSourcePlayer.Stop();
        aSourcePlayer.volume = originalVolume;

        FindObjectOfType <PlayerController>().gameObject.transform.position = secondFloorElevatorDestination.position;
        thirdFloorElevatorPanel.ChangeActiveState(true);
        thirdFloorElevatorPanel.OpenElevator();
        thirdFloorElevatorPanel.ChangeActiveState(false);
        FindObjectOfType <PlayerController>().ChangeRootState(false);
        ElevatorTrigger2.GetComponent <BoxCollider>().enabled = true;
    }
Esempio n. 2
0
    public IEnumerator ElevatorMethod4() // SEQUENCE 31
    {
        GroundElevatorGoesToRadioRoom -= ElevatorMethod4;

        AudioSource aSourcePlayer = FindObjectOfType <PlayerController>().gameObject.GetComponent <AudioSource>();

        // STARTS THE ELEVATOR
        aSourcePlayer.PlayOneShot(Sons.instance.ElevadorInicio, aSourcePlayer.volume);
        yield return(new WaitForSeconds(Sons.instance.ElevadorInicio.length));

        LightManager.instance.SetLightState(2, true);

        // MOVES THE ELEVATOR
        aSourcePlayer.clip = Sons.instance.ElevadorMovimentaçao;
        aSourcePlayer.Play();
        yield return(new WaitForSeconds(5.5f));

        salaDeRadioDoor.SetActive(false);

        // TELEPORTS THE PLAYER
        FindObjectOfType <PlayerController>().gameObject.transform.SetParent(groundFloorElevator.transform);
        yield return(new WaitForFixedUpdate());

        groundFloorElevator.transform.position = new Vector3(104.145f, 16.561f, -2.94f);
        groundFloorElevator.transform.rotation = transform.rotation * Quaternion.AngleAxis(270, Vector3.up);
        yield return(new WaitForFixedUpdate());

        FindObjectOfType <PlayerController>().gameObject.transform.parent = null;
        FindObjectOfType <PlayerController>().ChangeRootState(false);

        // STOPS THE ELEVATOR
        aSourcePlayer.Stop();
        aSourcePlayer.PlayOneShot(Sons.instance.ElevadorPara, aSourcePlayer.volume);
        groundFloorElevatorPanel2.elevator.zAxis = true;
        groundFloorElevatorPanel2.OpenElevator();
        yield return(new WaitForSeconds(Sons.instance.ElevadorPara.length));
    }
Esempio n. 3
0
    public IEnumerator ElevatorMethod1() // SEQUENCE 20
    {
        ElevatorAfterSecondRoom -= ElevatorMethod1;
        AudioSource aSourcePlayer = FindObjectOfType <PlayerController>().gameObject.GetComponent <AudioSource>();

        // ROOTS THE PLAYER AND SHUTS THE DOOR
        FindObjectOfType <PlayerController>().ChangeRootState(true);
        thirdFloorElevatorPanel.CloseElevator();
        thirdFloorElevatorPanel.ChangeActiveState(false);
        yield return(new WaitForSeconds(4));

        // STARTS THE ELEVATOR
        aSourcePlayer.PlayOneShot(Sons.instance.ElevadorInicio, aSourcePlayer.volume);
        yield return(new WaitForSeconds(2.376f));

        aSourcePlayer.clip = Sons.instance.ElevadorMovimentaçao;
        aSourcePlayer.Play();

        // TELEPORTS THE PLAYER
        FindObjectOfType <PlayerController>().gameObject.transform.position = thirdFloorElevatorDestination.position;
        LightManager.instance.SetLightState(6, true);
        yield return(new WaitForSeconds(7));


        // STOPS THE ELEVATOR
        aSourcePlayer.Stop();
        aSourcePlayer.PlayOneShot(Sons.instance.ElevadorPara, aSourcePlayer.volume);
        yield return(new WaitForSeconds(2.064f));

        secondFloorElevatorPanel.ChangeActiveState(true);
        secondFloorElevatorPanel.OpenElevator();
        aSourcePlayer.clip = Sons.instance.MusicaPreenchimento1;
        aSourcePlayer.Play();

        FindObjectOfType <PlayerController>().ChangeRootState(false);
    }
Esempio n. 4
0
    private void InteractObjects()
    {
        RaycastHit hit;

        if (!isInspecting)
        {
            if (Physics.Raycast(playerCamera.transform.position, playerCamera.transform.forward, out hit, interactionDistance))
            {
                GameObject hitted = hit.collider.gameObject;


                if (hitted.GetComponent <IInventoryItem>() != null)
                {
                    //InspectItem(hitted.gameObject.GetComponent<IInventoryItem>());
                    inventory.AddItem(hitted.gameObject.GetComponent <IInventoryItem>());
                    DestroyObject(hitted.gameObject);

                    switch (hitted.tag)
                    {
                    case "Fita":

                        if (hitted.GetComponent <PickupItem>().id == 3)
                        {
                            SequenceManager.instance.Sequence27Trigger();
                        }

                        tapes.Add(hitted.gameObject.GetComponent <IInventoryItem>().id);

                        break;

                    case "Key":
                        keys.Add(hitted.gameObject.GetComponent <IInventoryItem>().id);
                        break;

                    case "Lanterna":
                        InspectItem(hitted.gameObject.GetComponent <IInventoryItem>());
                        lanternActive = true;
                        zippoActive   = false;
                        break;

                    case "Zippo":
                        InspectItem(hitted.gameObject.GetComponent <IInventoryItem>());
                        lanternActive = false;
                        zippoActive   = true;
                        break;
                    }
                }
                else
                {
                    switch (hitted.tag)
                    {
                    case "Gravador":
                        Transform tapePanel = hud.transform.Find("TapePanel");
                        tapePanel.gameObject.SetActive(true);
                        Cursor.lockState  = CursorLockMode.None;
                        Cursor.visible    = true;
                        isReproducingTape = true;

                        for (int i = 0; i < tapes.Count; i++)
                        {
                            Transform tape = tapePanel.GetChild(tapes[i]);

                            Button button = tape.GetComponent <Button>();
                            button.interactable = true;
                        }
                        break;

                    case "Gerador":
                        hitted.gameObject.GetComponent <Generator>().InteractGenerator();
                        break;

                    case "Panel":
                        if (keys.Contains(-8))
                        {
                            DoorManager.instance.LockUnlockDoor(-8, true);
                        }
                        break;

                    case "TV":
                        hitted.gameObject.GetComponent <Television>().ChangeState();
                        break;

                    case "Flammable":
                        if (zippoActive)
                        {
                            if (hitted.gameObject.GetComponent <FlammableObjects>() != null)
                            {
                                hitted.gameObject.GetComponent <FlammableObjects>().BurnMaterial();
                            }
                        }
                        break;

                    // ELEVADOR
                    case "Elevator Panel":
                        if (hitted.gameObject.GetComponent <ElevatorPanel>() != null)
                        {
                            ElevatorPanel elevator = hitted.gameObject.GetComponent <ElevatorPanel>();

                            if (elevator.activated)
                            {
                                aSource.PlayOneShot(Sons.instance.ElevadorBotao, aSource.volume);
                            }
                            else
                            {
                                aSource.PlayOneShot(Sons.instance.IdentificadordesenhaSenhaincorreta, aSource.volume);
                            }

                            if (elevator.id == 2)     // THIS ELEVATOR WAS BUGGED
                            {
                                if (tapes.Contains(3))
                                {
                                    elevator.activated = true;
                                    elevator.OpenElevator();
                                }
                            }

                            if (elevator.id == 1 || elevator.id == 4)
                            {
                                elevator.OpenElevator();
                            }
                            if (elevator.id == 3)
                            {
                                if (elevator.TimesClicked < 3)
                                {
                                    elevator.TimesClicked += 1;
                                }

                                if (elevator.TimesClicked >= 3)
                                {
                                    SequenceManager.instance.Sequence28Trigger();
                                }
                            }
                            if (elevator.id == 5)
                            {
                                SequenceManager.instance.Sequence31Trigger();
                            }
                        }

                        break;

                    case "Door":
                        if (hitted.gameObject.GetComponent <Door2>() != null)
                        {
                            bool unlock = false;

                            // EVENTO SALA VIVA ---
                            if (hitted.gameObject.GetComponent <Door2>().id == 4)
                            {
                                SequenceManager.instance.Sequence6Trigger();
                            }
                            // EVENTO SALA VIVA ---

                            if (hitted.gameObject.GetComponent <Door2>().hasAlarm)
                            {
                                if (hitted.gameObject.GetComponent <Door2>().id == 5)
                                {
                                    hitted.gameObject.GetComponent <Door2>().StartCoroutine(hitted.gameObject.GetComponent <Door2>().PlayAlarm());
                                    EventManager.instance.Event2Trigger();
                                }
                            }
                            else
                            {
                                if (hitted.gameObject.GetComponent <Door2>().isLocked)
                                {
                                    if (hitted.gameObject.GetComponent <Door2>().type == Types.Key)
                                    {
                                        for (int i = 0; i < keys.Count; i++)
                                        {
                                            if (keys[i] == hitted.gameObject.GetComponent <Door2>().id)
                                            {
                                                unlock = true;
                                                hitted.gameObject.GetComponent <Door2>().UnlockDoor();
                                                keys.RemoveAt(i);
                                            }
                                        }
                                        if (!unlock)
                                        {
                                            hitted.gameObject.GetComponent <Door2>().SoundLocked();
                                        }
                                        else
                                        {
                                            openingDoor = true;
                                            door        = hitted.gameObject;
                                            if (keys.Count == 0)
                                            {
                                                inventory.RemoveItem("Key");
                                            }
                                        }
                                    }
                                    else if (hitted.gameObject.GetComponent <Door2>().type == Types.Glass)
                                    {
                                        hitted.gameObject.GetComponent <Door2>().UnlockDoor();

                                        // EVENT
                                        if (hitted.gameObject.GetComponent <Door2>().id == 12)
                                        {
                                            SequenceManager.instance.Sequence22Trigger();
                                        }
                                        // EVENT
                                    }
                                }
                                else
                                {
                                    openingDoor = true;
                                    door        = hitted.gameObject;
                                }
                            }
                        }
                        else
                        {
                            openingDoor = true;
                            door        = hitted.gameObject;
                        }

                        break;

                    case "Gaveta":
                        openingDoor = true;
                        door        = hitted.gameObject;
                        break;

                    case "Cover":
                        timer = Time.time;
                        AudioSource audioSource = GetComponent <AudioSource>();
                        audioSource.PlayOneShot(Sons.instance.DutoTampaArrancada, audioSource.volume);
                        openingDoor = true;
                        door        = hitted.gameObject;

                        break;
                    }
                }

                //Debug.Log(hitted.tag);
            }
        }
        else
        {
            inventory.AddItem(inspectedInterface);

            DestroyObject(inspectedItem);
            inspectedItem = null;
            isInspecting  = false;
        }
    }