Esempio n. 1
0
        public bool HasTouchTriggerBrickBeenConnectedToElevator()
        {
            if (!ElevatorTouchTriggerInstance)
            {
                return(false);
            }

            Brick brick = ElevatorTouchTriggerInstance.GetComponent <Brick>();

            if (!brick)
            {
                return(false);
            }

            if (!elevatorInstance)
            {
                elevatorInstance = ElevatorBrickInstance.GetComponent <Brick>().GetConnectedBricks(false).First().transform.parent.parent.gameObject;
            }

            foreach (var connectedBrick in brick.GetConnectedBricks(true))
            {
                if ((connectedBrick.gameObject == ElevatorBrickInstance) ||
                    (connectedBrick.transform.parent.parent.gameObject == elevatorInstance))
                {
                    return(true);
                }
            }
            return(false);
        }
Esempio n. 2
0
 public bool IsAnyElevatorConnected()
 {
     if (!ElevatorBrickInstance)
     {
         return(false);
     }
     return(ElevatorBrickInstance.GetComponent <Brick>().GetConnectedBricks(false).Any());
 }