private void tsmiCopyTrans_Click(object sender, EventArgs e)
 {
     if (Drawer.SelectedRange != null)
     {
         m_CuttedElementTrans = null;
         m_CopiedElementTrans = Drawer.SelectedRange.OwnerTrans;
     }
 }
 private void tsmiCutTrans_Click(object sender, EventArgs e)
 {
     if (Drawer.SelectedRange != null)
     {
         m_CopiedElementTrans = null;
         m_CuttedElementTrans = Drawer.SelectedRange.OwnerTrans;
         OperationHistory.Instance.CommitOperation(new Transition_Element_Delete(ParentElement, Drawer.SelectedRange.OwnerTrans));
     }
 }
Esempio n. 3
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 public void Load(JSONNode json)
 {
     _list = new Dictionary<string, ElementTransform>();
     var elements = json["game_elemets"];
     for (int i = 0; i < elements.AsArray.Count; i++)
     {
         var et = new ElementTransform(elements[i]);
         _list.Add(et.Name + et.Index, et);
     }
 }
 public void Transform(ElementTransform function, int startIndex = -1, int length = -1)
 {
     startIndex = -1 == startIndex ? 0 : startIndex;
     length     = -1 == length ? vertices.Length : length;
     for (var i = startIndex; i < length; ++i)
     {
         function(ref vertices[i]);
     }
     UpdateGpuSubData(startIndex, length);
 }
 private void tsmiPasteTrans_Click(object sender, EventArgs e)
 {
     if (Drawer.FocusedLine != null)
     {
         if (m_CopiedElementTrans != null && m_CopiedElementTrans.Kind == Drawer.FocusedLine.Kind)
         {
             float time = Drawer.IsTimeRulerSelected ? Drawer.TimeRuler.CurTime : Drawer.CurMouseFocusTime;
             OperationHistory.Instance.CommitOperation(new Transition_Element_Duplicate(ParentElement, m_CopiedElementTrans, time));
         }
         else if (m_CuttedElementTrans != null && m_CuttedElementTrans.Kind == Drawer.FocusedLine.Kind)
         {
             OperationHistory.Instance.CommitOperation(new Transition_Element_Add(ParentElement, m_CuttedElementTrans));
             m_CuttedElementTrans = null;
         }
     }
 }
Esempio n. 6
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        public void Update(ElementTransform et)
        {
            ElementTransform find = null;

            _list.TryGetValue(et.Name + et.Index, out find);

            if (find != null)
            {
                find.Position = et.Position;
                find.Scale = et.Scale;
                find.Rotation = et.Rotation;
            }
            else
            {
                _list.Add(et.Name + et.Index, et);
            }
        }
Esempio n. 7
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 public Transition_Element_Add(ElementInfo e, ElementTransform trans)
     : base(e, trans.Kind)
 {
     ResultTransform = trans;
 }
Esempio n. 8
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 public Transition_Element_Split(ElementInfo e, TransitionKind kind, ElementTransform trans, float time)
     : base(e, kind)
 {
     TargetTransform = trans;
     Time            = time;
 }
Esempio n. 9
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 public Transition_Element_Duplicate(ElementInfo e, ElementTransform trans, float time)
     : base(e, trans.Kind)
 {
     ResultTransform = System.Activator.CreateInstance(ElementTransform.TransTypes[Kind], Element, time, trans.TimeLength) as ElementTransform;
     ResultTransform.CopyFrom(trans);
 }
Esempio n. 10
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        public void AddLine(Line line, ElementTransform t)
        {
            line.Playfield = this;
            line.Index = _lines.Count;
            _lines.Add(line);

            line.transform.SetParent(gameObject.transform);
            line.transform.localPosition = t.Position;
            line.transform.localScale = t.Scale;
            line.transform.eulerAngles = t.Rotation;

            RecalculateGrid();
        }
Esempio n. 11
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        public void AddObject(CellObject obj, ElementTransform t)
        {
            if (_objects == null)
            {
                _objects = new SortedList<Type, CellObject>();
            }

            obj.Owner = this;
            _objects.Add(obj.GetType(), obj);

            obj.transform.SetParent(gameObject.transform);
            obj.transform.localPosition = t.Position;
            obj.transform.localScale = t.Scale;
            obj.transform.eulerAngles = t.Rotation;
        }