Esempio n. 1
0
 /// <summary>
 /// Включение основного оружия
 /// </summary>
 /// <param name="_id">ID включаемого оружия</param>
 public void InstantMainWeapon(int _id, Transform instantPoint, int layer)
 {
     DropMainWeapon();
     mainElements                = WeaponDataManagerScript.instance.GetElementMainWeapns(_id);
     MainWeaponPrefab            = WeaponDataManagerScript.instance.GetMainWeapon(_id);
     MainWeaponPrefab            = Instantiate(MainWeaponPrefab, instantPoint);
     mainWeapon                  = MainWeaponPrefab.GetComponent <WeaponScript>();
     mainWeapon.gameObject.layer = layer;
     mainElements.activ          = true;
     mainWeaponInst              = true;
 }
Esempio n. 2
0
 public void Start()
 {
     Elements = WeaponDataManagerScript.instance.GetElementMainWeapns(ID);
 }