/// <summary> /// Включение основного оружия /// </summary> /// <param name="_id">ID включаемого оружия</param> public void InstantMainWeapon(int _id, Transform instantPoint, int layer) { DropMainWeapon(); mainElements = WeaponDataManagerScript.instance.GetElementMainWeapns(_id); MainWeaponPrefab = WeaponDataManagerScript.instance.GetMainWeapon(_id); MainWeaponPrefab = Instantiate(MainWeaponPrefab, instantPoint); mainWeapon = MainWeaponPrefab.GetComponent <WeaponScript>(); mainWeapon.gameObject.layer = layer; mainElements.activ = true; mainWeaponInst = true; }
public void Start() { Elements = WeaponDataManagerScript.instance.GetElementMainWeapns(ID); }