/// <summary> /// Performs a slide on the handler for this object /// </summary> public void DoSlide() { if (!Supports(TouchAction.Slide)) { return; } if (handler == null) { return; } float slideX, slideY; slideX = (relativePos.X - oldRelativePos.X); slideY = (relativePos.Y - oldRelativePos.Y); handler.Slide(slideX, slideY); }