public AssetManager(Game game)
            : base(game)
        {
            _textures = new TextureCollection();
            _fonts = new FontCollection();
            _effects = new EffectCollection();
            _skeletons = new SkeletonCollection();

            _content = new ElegyEngine.Content.ExclusiveContentManager(game.Services);

            _textureLoad = false;
            _effectLoad = false;
            _fontLoad = false;
            _skeletonLoad = false;

            _frameCaptured = false;
        }
        public AssetManager(Game game)
            : base(game)
        {
            _textures  = new TextureCollection();
            _fonts     = new FontCollection();
            _effects   = new EffectCollection();
            _skeletons = new SkeletonCollection();

            _content = new ElegyEngine.Content.ExclusiveContentManager(game.Services);

            _textureLoad  = false;
            _effectLoad   = false;
            _fontLoad     = false;
            _skeletonLoad = false;

            _frameCaptured = false;
        }