// Start is called before the first frame update void Start() { // Get components Electricity_Manager_Sr = GetComponent <SpriteRenderer>(); Electricity_Manager_An = GetComponent <Animator>(); Electricity_Manager_St = GetComponent <Electricity_Manager_State>(); Event_System.current.onCinematicEnd += Launch_End_Cinematic; Event_System.current.onCinematicBegin += Launch_Cinematic; }
// Start is called before the first frame update void Start() { Electricity_Manager_An = GetComponent <Electricity_Manager_Animation>(); Electricity_Manager_St = GetComponent <Electricity_Manager_State>(); HUD = Electricity_Manager_St.HUD; switch (Global_Variable.Difficulty_Level) { case 2: Max_Health = Health_Hard; break; case 1: Max_Health = Health_Normal; break; default: Max_Health = Health_Easy; break; } Current_Health = Max_Health; }