private void InitLogger() { GameObject smartHomeServer = GameObject.Find(smartHomeServerName); if (smartHomeServer == null) { Debug.Log("SmartHomeServer named " + smartHomeServerName + " Not Loaded"); } logger = smartHomeServer.GetComponent <ElectricityLogger> (); shServer = smartHomeServer.GetComponent <SmartHomeServer> (); }
// Use this for initialization void Start() { showHelp = false; showElectricityData = false; showElectricityChartPhase1 = false; showElectricityChartPhase2 = false; showElectricityChartPhase3 = false; showDebugText = false; showBehaviourTree = true; debugText = new string[10]; showFPS = false; deltaTime = 0.0f; behaviourTreeToShow = null; electricityLogger = GetComponent <ElectricityLogger> (); }