public FixtureE(FamilyInstance fa) { this.Room = fa.Room; this.ElementId = fa.Id; this.MepModel = fa.MEPModel; IEnumerator connectors = this.MepModel .ConnectorManager.Connectors .GetEnumerator(); while (connectors.MoveNext()) { Connector c = connectors .Current as Connector; try { ElectricalSystemType est = c.ElectricalSystemType; EConnector = c; OriginNode = c.Origin; AccessNode = OriginNode; break; } catch { continue; } } }
public ElectricalApparentLoad(ElectricalSystemType electricalSystemType, int connectorId, double apparentLoad) { ElectricalSystemType = electricalSystemType; ConnectorId = connectorId; ApparentLoad = apparentLoad; }
public void Update(ElectricalSystemType electricalSystemType) { this.electricalSystemTypeRepository.Update(electricalSystemType); this.electricalSystemTypeRepository.SaveChanges(); }
public void HardDelete(ElectricalSystemType electricalSystemType) { this.electricalSystemTypeRepository.HardDelete(electricalSystemType); this.electricalSystemTypeRepository.SaveChanges(); }
public void Add(ElectricalSystemType electricalSystemType) { this.electricalSystemTypeRepository.Add(electricalSystemType); this.electricalSystemTypeRepository.SaveChanges(); }